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	<title>CurveHouse.com &#187; VIDEO GAME REVIEWS</title>
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	<link>http://www.curvehouse.com</link>
	<description>The Internet&#039;s Authority on Curves , Entertainment News and Tech Reviews</description>
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		<title>NBA Jam: First Look</title>
		<link>http://www.curvehouse.com/2010/07/nba-jam-first-look/</link>
		<comments>http://www.curvehouse.com/2010/07/nba-jam-first-look/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 12:41:52 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[ENTERTAINMENT]]></category>
		<category><![CDATA[VIDEO GAME REVIEWS]]></category>
		<category><![CDATA[NBA Jam]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=22991</guid>
		<description><![CDATA[Here&#8217;s your first look at some of the new NBA Jam&#8217;s old stars: Magic Johnson and Dennis Rodman. While we knew that retro stars like Johnson and rival Larry Bird were going to feature in the game, this is the first we&#8217;ve seen any of them in screenshots, and is the first we&#8217;ve seen or [...]]]></description>
			<content:encoded><![CDATA[<p><!-- google_ad_section_start --><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/07/magic.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/07/500x_magic.jpg" alt="First Look At NBA Jam's Retro Superstars" width="500" /></a>Here&#8217;s your first look at some of the new NBA Jam&#8217;s old stars: Magic Johnson and Dennis Rodman.</p>
<p>While <a href="http://kotaku.com/5506922/nba-jam-also-features-80s-basketball-legends">we knew that retro stars like Johnson and rival Larry Bird were going to feature in the game</a>,  this is the first we&#8217;ve seen any of them in screenshots, and is the  first we&#8217;ve seen or heard of Rodman&#8217;s inclusion in the game.</p>
<p>Rodman? EA, you got your old Bulls wrong. I said I wanted Horace Grant, not Dennis Rodman!</p>
<p>Luckily, they more than make amends with some of the other legends  making an appearance, with Hakeem Olajuwon, James Worthy, Kevin McHale,  Detlef Schremph, Spud Webb, and the sadly recently-deceased Manute Bol  joining Johnson, Bird and Rodman in the reboot of Midway&#8217;s 1993 arcade  classic.</p>
<p>Those wondering why there&#8217;s no Horace Grant, or Dominique Wikins, or  Muggsy Bogues or Clyde Drexler or Larry Johnson on that list, EA say  there are over <em>thirty</em> legends in the game, so there&#8217;s plenty more space on the roster for at least one of your old-time favourites to turn up.</p>
<p>These former greats will show up in boss battles, where they&#8217;ll have  special powers and abilities; Magic Johnson, for example, can teleport  around the court.</p>
<p><a href="http://espn.go.com/espn/thelife/videogames/blog/_/name/thegamer/id/5421130/nba-jam-gets-magic-remix">&#8216;NBA Jam&#8217; gets a Magic remix</a> [ESPN]</p>
<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/07/rodman.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/07/500x_rodman.jpg" alt="First Look At NBA Jam's Retro Superstars" width="500" /></a></p>
<p><!-- google_ad_section_end -->Send an email to the author of this post at <a href="mailto:plunkett@kotaku.com?subject=http://kotaku.com/5600246/first-look-at-nba-jams-retro-superstars">plunkett@kotaku.com</a>.</p>
<p><em>www.gizmodo.com</em></p>
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		<title>BlazeBlue: Continuum Shift Review</title>
		<link>http://www.curvehouse.com/2010/07/blazeblue-continuum-shift-review/</link>
		<comments>http://www.curvehouse.com/2010/07/blazeblue-continuum-shift-review/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 14:07:09 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[VIDEO GAME REVIEWS]]></category>
		<category><![CDATA[BlazeBlue]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=22858</guid>
		<description><![CDATA[My head almost exploded with delight when the original BlazBlue: Calamity Trigger hit store shelves last year. The game featured gorgeous, hand-drawn character sprites, amazing gameplay, and a sweet soundtrack. It also boasted one of the most complex stories that fighting games have ever seen, and plenty of unlockable content to keep gamers happy. Fortunately, [...]]]></description>
			<content:encoded><![CDATA[<p>My head almost exploded with delight when the <a href="http://ps3.ign.com/articles/998/998859p1.html"><strong>original BlazBlue: Calamity Trigger</strong></a> hit store shelves last year. The game featured gorgeous, hand-drawn  character sprites, amazing gameplay, and a sweet soundtrack. It also  boasted one of the most complex stories that fighting games have ever  seen, and plenty of unlockable content to keep gamers happy.  Fortunately, that wasn&#8217;t the end of the BlazBlue name, as developer <a href="http://games.ign.com/objects/027/027355.html">ARC System Works</a> has given us <a href="http://ps3.ign.com/objects/060/060606.html">BlazBlue: Continuum Shift</a>,  a refined version of the original BlazBlue with plenty of new modes,  new characters and a brand new story. Even though a good deal of content  in Continuum Shift is identical to the original, there&#8217;s still plenty  of new BlazBlue goodness to enjoy.</p>
<p>If you&#8217;re new to the BlazBlue scene, Continuum Shift is a one-on-one  fighting game from the same developers that brought us the eccentric and  wildly fun Guilty Gear franchise. The real beauty of BlazBlue, besides  the incredible cast of characters, is the fighting system. It&#8217;s really  easy to pick up and play but it has an absolutely staggering amount of  strategy to learn over time.</p>
<p>At its core, there are really only four attacks in BlazBlue: weak,  medium, strong and Drive (or A, B, C and D, alternatively). Every  character has this basic assortment of attacks, and the Drive attack is a  simple way to execute a character-specific technique. Rachel, for  example, uses her Drive attack to summon a gust of wind, which can push  not only her through the air but also alter her special moves. Iconic  hero Ragna, on the other hand, uses his Drive to absorb an opponent&#8217;s  health.</p>
<p><object id="vid_60606" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="270" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="data" value="http://media.ign.com/ev/embed.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="bgcolor" value="#000000" /><param name="flashvars" value="vgroup=blazbluecont_vdr_072210&amp;object=60606" /><param name="src" value="http://media.ign.com/ev/embed.swf" /><embed id="vid_60606" type="application/x-shockwave-flash" width="480" height="270" src="http://media.ign.com/ev/embed.swf" flashvars="vgroup=blazbluecont_vdr_072210&amp;object=60606" bgcolor="#000000" allowscriptaccess="always" allowfullscreen="true" data="http://media.ign.com/ev/embed.swf"></embed></object></p>
<div><a href="http://ps3.ign.com/dor/objects/60606/blazblue-continuum-shift/videos/blazbluecont_vdr_072210.html?show=hi">Our Video Review</a></div>
<p>These Drive techniques represent just one of the reasons why I love  BlazBlue: the cast. The characters in this fighter are so diverse and  play so differently there&#8217;s always something new to learn and figure  out. You must understand, I am too intimidated to master unorthodox  characters like Litchi Faye-Ling or Carl Clover, but they&#8217;re available  to those fighting game veterans that want a challenge.</p>
<p>For newcomers, one of the additions to Continuum Shift is Beginner Mode,  which is essentially pointless for anyone even remotely invested in  fighting games. However, for someone that&#8217;s never played a fighting game  before (or, perhaps, for young relatives that want to play along), this  mode changes the control scheme slightly and turns button-mashing into a  glorious torrent of combos. Again, this isn&#8217;t for a serious fighting  game fan, but it&#8217;s a nice nod at the inexperienced.</p>
<p>More valuable is the tutorial mode, which offers interactive  walkthroughs for nearly every aspect of the BlazBlue experience.  Everything from basic movement to counters and cancels is covered in  these tutorials, and players can even learn general strategies specific  to each character. This tutorial system, along with the challenge  missions that instruct players on advanced combos, give prospective  BlazBlue fans some fantastic tools to learn the ins and outs of combat.</p>
<p>Legion mode was also added to Continuum Shift, after its initial  appearance in BlazBlue Portable. In legion mode, players must take over  enemy points on a map in a series of survival-style matches. With each  successful takeover, players can keep one character from the defeated  team to draft into their own army. This mode is really enjoyable as it  adds a bit of a strategy element to the equation, but it would have been  nicer if the maps were randomized. As it stands, each difficulty level  only has one map to work through, and those maps are populated by the  same characters every time. It&#8217;s still fun, but the replay value isn&#8217;t  as significant as it could have been.</p>
<p>Gamers will be happy to hear that BlazBlue&#8217;s robust online support  returns, with stable matches, leaderboards and the ability to save  replays. It&#8217;s hard to say how the fighting game community will react  once Continuum Shift is released, but at least it has local multiplayer  in case the online community is lacking.</p>
<p>BlazBlue: Continuum Shift does feature a brand new story, complete with  branching paths for each character. This is one of the most enjoyable  additions to the experience, though the incredible horde of unlockable  content is just as drool-worthy.</p>
<p><!-- start image div  --></p>
<div><a href="http://media.ps3.ign.com/media/060/060606/imgs_1.html"><img src="http://ps3media.ign.com/ps3/image/article/110/1107816/blazblue-continuum-shift-20100722032910829-000.jpg" border="0" alt="Tsubaki is one of the newest fighters in the roster." width="468" height="280" /></a></p>
<div>Tsubaki is one of the newest fighters in the roster.</div>
</div>
<p><!--- end image div --><br />
The new characters in BlazBlue: Continuum Shift are excellent additions.  Tsubaki is an easy character to learn and she uses her Drive technique  to power up her special attacks. She&#8217;s mostly a close/mid range  character and seems pretty accessible to combo with. Hazama, on the  other hand, is a bit crazier. His Drive attack sends his chains flying  outwards, which he can use not only for offensive purposes but to move  around the screen as well. There are almost no other characters in  BlazBlue that can close spaces as quickly as Hazama, so I expect gamers  will have fun with him.</p>
<p>The only problem with Continuum Shift, as you might expect, is that a  good deal of content is identical to the original. Most of the character  sprites are the same, stages are reused and the soundtrack is also  repeated. Even with the new content, this can be disappointing, but the  game is only retailing for around forty dollars, which isn&#8217;t entirely  unreasonable.</p>
<p><!-- END: article content --> <!-- START: ratings box --></p>
<div>Closing Comments</div>
<div>BlazBlue:  Continuum Shift might reuse a good deal of content from Calamity  Trigger, but it&#8217;s still a blast to play and there are a lot of welcome  additions. New characters, stages, modes, and story are just some of the  reasons why BlazBlue fans should consider dropping the money on this  &#8220;sequel.&#8221; I especially encourage gamers that have never tried BlazBlue  to pick this up &#8212; it&#8217;s an excellent fighting game that shouldn&#8217;t be  missed.</div>
<div><strong><em>www.ign.com</em></strong></div>
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		<title>Capcom And Namco Team Up</title>
		<link>http://www.curvehouse.com/2010/07/capcom-and-namco-team-up/</link>
		<comments>http://www.curvehouse.com/2010/07/capcom-and-namco-team-up/#comments</comments>
		<pubDate>Sun, 25 Jul 2010 16:30:48 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[ENTERTAINMENT]]></category>
		<category><![CDATA[VIDEO GAME REVIEWS]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=22484</guid>
		<description><![CDATA[Today at Comic-Con Capcom and Namco teamed up for a surprising announcement. The two developers are collaborating to produce Street Fighter X Tekken. It is exactly what it sounds like: a fighting game that pits the characters from Street Fighter against those of Tekken. The fighters will all retain their signature moves. Note that it [...]]]></description>
			<content:encoded><![CDATA[<p>Today at Comic-Con <a href="http://games.ign.com/objects/025/025017.html">Capcom</a> and <a href="http://games.ign.com/objects/025/025045.html">Namco</a> teamed up for a surprising announcement.  The two developers are  collaborating to produce Street Fighter X Tekken.  It is exactly what it  sounds like: a fighting game that pits the characters from Street  Fighter against those of Tekken.  The fighters will all retain their  signature moves.</p>
<p>Note that it is not called Street Fighter <em>vs.</em> Tekken.  The title is pronounced Street Fighter &#8220;Cross&#8221; Tekken.</p>
<p>During Capcom&#8217;s Comic-Con panel today, both a trailer and a gameplay  demonstration were shown.  The trailer showed Ryu meditating in a dojo  when Kazuya Mishima from Tekken bursts through the door, ready to kick  some ass.  After the Street Fighter X Tekken logo was shown, the classic  Pac-Man cut scenes were recreated with Mega Man chasing a ghost across  the screen and then running the other way followed by Pac-Man.</p>
<p>Then Yoshinori Ono from Capcom and Katsuhiro Harada from Namco played  against each other in a quick match.  During gameplay, Ryu called in  Chun Li to help him out and Kazuya called in Nina Williams for a  ridiculous team-up attack.  They fought on a futuristic battlefield with  giant mechs roaming in the background.  The game was running on a  PlayStation 3.  Visually, it looked very similar to Street Fighter IV  with 2D gameplay and 3D rendered character models.</p>
<p>Street Fighter X Tekken is being developed for the Xbox 360 and  PlayStation 3.  When will it be out?  Capcom says &#8220;not for a while.&#8221;   Namco also said it is creating its own version of the game, Tekken X  Street Fighter, but details on that aren&#8217;t available at this time.<strong><em>-IGN</em></strong><img class="alignleft size-medium wp-image-22485" title="street-fighter-x-tekken-20100724020834095_640w" src="http://www.curvehouse.com/wp-content/uploads/2010/07/street-fighter-x-tekken-20100724020834095_640w-500x281.jpg" alt="" width="500" height="281" /></p>
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		<title>Kinect Motion Controller</title>
		<link>http://www.curvehouse.com/2010/07/kinect-motion-controller/</link>
		<comments>http://www.curvehouse.com/2010/07/kinect-motion-controller/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 12:58:17 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[VIDEO GAME REVIEWS]]></category>
		<category><![CDATA[Kinect]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=22255</guid>
		<description><![CDATA[Microsoft&#8217;s locked down their Kinect pricing, availability and bundling, and it&#8217;s pretty much what everyone knew. It&#8217;s $150 on November 4 for the standalone, and $300 bundled with a 4GB version of the new, smaller Xbox. As we found out back at E3, there&#8217;s an &#8220;arcade&#8221; version of the new Xbox 360. That will be [...]]]></description>
			<content:encoded><![CDATA[<p><!-- google_ad_section_start --><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/4/2010/07/kinectbundle.jpg"><img src="http://cache.gawkerassets.com/assets/images/4/2010/07/500x_kinectbundle.jpg" alt="Xbox 360 Kinect Motion Controller  Comes November 4 at 0" width="500" /></a>Microsoft&#8217;s locked down their  Kinect pricing, availability and bundling, and it&#8217;s pretty much what  everyone knew. It&#8217;s $150 on November 4 for the standalone, and $300  bundled with a 4GB version of the new, smaller Xbox.</p>
<p>As we found out back at E3, there&#8217;s an &#8220;arcade&#8221; version of the new <a title="Click here to read more posts tagged #xbox360" href="http://gizmodo.com/tag/xbox360/">Xbox 360</a>. That will be $200  on August 3, come with 4GB of flash storage and built-in Wi-Fi. The  difference between this and the big brother standard version is that the  hard drive slot is empty (but it <em>is</em> there, for later expansion),  and comes in a matte finish.</p>
<p>Both the $150 standalone Kinect and the $300 bundle will come with <a title="Click here to read more posts tagged  #kinectadventures" href="http://gizmodo.com/tag/kinectadventures/">Kinect  Adventures</a>, basically Microsoft&#8217;s version of Wii Sports (but not  really sports, more like outdoor activities).</p>
<p>Microsoft has also said that their first-party Kinect games will be  $50, $10 less than the standard $60 games now. When asked about the  small discount, Microsoft said that they wanted to appeal to the casual  gamer more with the lower price.</p>
<p>I also asked about the <a href="http://gizmodo.com/5585893/wal+mart-offering-199-kinect-bundle-selling-kinect-games-for-60">Wal-mart  retail bundles</a> where they package a game, a $30 gift card and the  Kinect for $200. Microsoft has no direct control over these, but it  seems likely that Wal-mart will either lower the price or add in <em>another</em> game, seeing as you&#8217;re actually paying $20 more than the standard  retail price for this bundle.</p>
<p>Oh, and they&#8217;ve also locked down the price of Dance Central, <a href="http://gizmodo.com/5565657/xbox-360-kinect-teases-the-next-era-of-computing">our  favorite Kinect game</a> so far, to $50.</p>
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		<title>Fight Night Champion Preview</title>
		<link>http://www.curvehouse.com/2010/07/fight-night-champion-preview/</link>
		<comments>http://www.curvehouse.com/2010/07/fight-night-champion-preview/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 16:46:33 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[VIDEO GAME REVIEWS]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=22234</guid>
		<description><![CDATA[Fight Night Round 3 set the gaming world ablaze with its gorgeous E3 demo back in 2005. Now EA Sports is returning with the fifth iteration in the sports franchise, dubbed Fight Night Champion coming to PlayStation 3 and Xbox 360 in 2011. And, just in case you&#8217;re wondering, this is not an expansion to [...]]]></description>
			<content:encoded><![CDATA[<p>Fight Night Round 3 set the gaming world ablaze with its gorgeous E3  demo back in 2005. Now EA Sports is returning with the fifth iteration  in the sports franchise, dubbed <a href="http://ps3.ign.com/objects/081/081346.html">Fight Night Champion</a> coming to PlayStation 3 and Xbox 360 in 2011. And, just in case you&#8217;re  wondering, this is not an expansion to Fight Night Round 4. Fight Night  Champion will be its own standalone disc when it launches at retailers.  When that will be in 2011 is anyone&#8217;s guess.</p>
<p>The developers at <a href="http://games.ign.com/objects/026/026379.html">EA Canada</a> in  Vancouver are touting a new single-player mode as the biggest innovation  in the game, saying, &#8220;Fight Night Champion will break the mold of what  is expected in a single-player sports game. Players will be introduced  to an entirely new way to step between the ropes and experience the  drama, emotion, excitement and tragedy of world championship boxing.&#8221;</p>
<p><!-- start image div  --></p>
<div><a href="http://media.ps3.ign.com/media/081/081346/img_7911454.html"><img src="http://ps3media.ign.com/ps3/image/article/110/1107055/tba-fight-night-champion-20100719045523479-000.jpg" border="0" alt="" width="468" height="263" align="center" /></a></p>
<div>Goodnight, Winky. Hello  new level of brutality.</div>
</div>
<p><!--- end image div -->Brian Hayes,  Gameplay Producer on Fight Night Champion said, &#8220;It&#8217;s something people  won&#8217;t expect from an EA Sports game&#8221; about the game&#8217;s big new mode. He  quickly followed that remark with &#8220;Our lips are sealed for the  time-being about that&#8221; for fear of the wrath of the EA Sports PR  representative.</p>
<p>He did tell us that the game will be &#8220;the full meal deal with desert and  a toy. The whole enchilada. All that and a bag…&#8221; when asked if Champion  was being treated as an expansion pack or a full retail release. It  would stand to reason that the price tag would follow suit, but don&#8217;t  quote us on that.</p>
<p>There will be between 60 and 65 boxers on the roster for the final  product and users will implement the new &#8220;Full Spectrum Punch Control&#8221;  to move the combatants around the ring and throw some of the most  devastating punches ever seen in a Fight Night game. At least that&#8217;s the  impression I get from looking at that bloody Manny Pacquaio screenshot.</p>
<p><!-- start image div  --></p>
<div><a href="http://media.ps3.ign.com/media/081/081346/img_7911451.html"><img src="http://ps3media.ign.com/ps3/image/article/110/1107055/tba-fight-night-champion-20100719045504745-000.jpg" border="0" alt="" width="468" height="463" align="center" /></a></p>
<div>Manny has seen better  days.</div>
</div>
<p><!--- end image div -->EA Sports touts the new control  method as delivering both &#8220;the most realistic punching system ever seen&#8221;  while still allowing Champion to be &#8220;the most user-friendly title in  the franchise&#8217;s history.&#8221; Interpret that however you like, but you can  bet that there will be an option for players to use face buttons and  face buttons alone to throw punches.</p>
<p>We weren&#8217;t able to glean any other juicy tidbits of gameplay details  other than the game will include new online features to go along with  the headlining single-player innovation and control scheme. Being a huge  Fight Night fan myself (and an even bigger cheerleader for solo  gameplay when compared to taking the game online), I&#8217;m certainly excited  to see the sort of new career experience Fight Night Champion is going  to provide.</p>
<p>For more information on the Fight Night series, be sure to check out our  reviews for <a href="http://xbox360.ign.com/articles/997/997247p1.html" target="new"><strong>Fight Night Round 4</strong></a> and <a href="http://xbox360.ign.com/articles/689/689318p1.html" target="new"><strong>Fight  Night Round 3</strong></a>. We&#8217;ll have more details on Fight Night Champion  later this year. For now, you&#8217;ll just have to enjoy the pair of  screenshots above. Expect to see the game drop onto shelves sometime  next year on PlayStation 3 and Xbox 360.</p>
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		<title>Deadliest Warrior Review</title>
		<link>http://www.curvehouse.com/2010/07/deadliest-warrior-review/</link>
		<comments>http://www.curvehouse.com/2010/07/deadliest-warrior-review/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 13:30:35 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[VIDEO GAME REVIEWS]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=22035</guid>
		<description><![CDATA[There&#8217;s certainly something to be said for a game that doesn&#8217;t take itself too seriously. Deadliest Warrior is a traditional fighting game at first glance, but once you delve deeper into the download it becomes clear that this is something a bit different. You can lop off limbs, achieve instant kills with arrow shots through [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s certainly something to be said  for a game that doesn&#8217;t take itself too seriously. <a href="http://xbox360.ign.com/objects/055/055061.html">Deadliest Warrior</a> is a traditional fighting game at first glance, but once you delve  deeper into the download it becomes clear that this is something a bit  different. You can lop off limbs, achieve instant kills with arrow shots  through someone&#8217;s eyeball and pull off some of the most gruesome  fatalities since Mortal Kombat. If that alone is enough to warrant a ten  dollar investment, then Deadliest Warrior is for you. If you&#8217;re looking  for a traditional fighting game like Street Fighter, you might be left  disappointed.</p>
<p>Deadliest Warrior is based on the Spike TV show of the same name that  pits some of history&#8217;s greatest combatants against one another in  totally preposterous yet undeniably epic battles. And therein lies the  reason that Deadliest Warrior will find a home with some gamers. The  notion of having a fighting game that pits a pirate against a viking is  just as awesome as it sounds. So awesome, in fact, that as I&#8217;m writing  this there are three IGN editors standing over my shoulder shouting  about how they just turned Charles Onyett&#8217;s pirate into a peg leg.</p>
<p>The game adheres to the same premise of the show and gives gamers eight  fighters from throughout history to choose from. The list includes a  Viking, Apache, Centurion, Ninja, Knight, Samurai, Pirate, and Spartan.  All of the warriors have different weapons, both ranged and melee, as  well as different attack speed and power. Every fighter seemed fairly  well balanced, though I&#8217;m sure some die hard Street Fighter fan will hop  into the game and prove me wrong.</p>
<p><object id="vid_55061" width="468" height="263" data="http://media.ign.com/ev/embed.swf" type="application/x-shockwave-flash"><param name="movie" value="http://media.ign.com/ev/embed.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="bgcolor" value="#000000" /><param name="flashvars" value="vgroup=deadliestwar_vdr_071610&amp;object=55061" /></object></p>
<div><a href="http://xbox360.ign.com/dor/objects/55061/deadliest-warrior-the-game/videos/deadliestwar_vdr_071610.html">Deadliest  Warrior Video Review</a></div>
<p>Deadliest Warrior isn&#8217;t designed for the Street Fighter or Mortal Kombat  fans of the world. The gameplay lacks depth and doesn&#8217;t have nearly as  much strategy as a typical fighting game, which undoubtedly hurts the  download&#8217;s lasting appeal. But for those that aren&#8217;t concerned about the  depth of their fighting game, Deadliest Warrior will likely fit the  bill.</p>
<p>While it lacks the usual combos and moves that require precisely timed  button presses, it does have plenty gruesome fatalities and attacks that  are entertaining to watch. You can hack off limbs two seconds into a  fight and watch your opponent trudge ever closer, bloody stump in tow.  Of course, if that doesn&#8217;t work you can always just shoot your arrow or  throw your spear directly into your opponent&#8217;s brain. That&#8217;s sure to  bring him down if you can nail the toss.</p>
<p>Sadly, the gameplay is fairly limited with only two real modes of play.  You get the main ladder system that has you work your way through all  eight fighters and includes a few interesting bonus mini-games, and  there&#8217;s also the standard multiplayer options like ranked and unranked  games as well as local play. There are little trinkets like a training  mode, but those don&#8217;t really add much to the game after you get a feel  for the action.</p>
<p>The visuals in Deadliest Warrior won&#8217;t turn many heads unless you&#8217;re  oddly attracted to lots and lots of blood. There are seams on some of  the character models where their limbs are designed to split from their  body and the camera can be a bit wonky at times (especially while  dodging an incoming attack as forcing the camera to rotate can take some  time). Thankfully, the game makes up for its mediocre graphics with  more hilariously chopped off limbs and blood smears than your typical  fighting game.</p>
<p><!-- END: article content --> <!-- START: ratings box --></p>
<div>Closing Comments</div>
<div>Overall Deadliest Warrior has some great  moments where the personality of its creators shines through and I have  no doubt that non-fighting game fans are going to find something to  enjoy in this download. Still, I can’t help but think that those looking  for some depth along with their new fighting game are going to be left a  bit disappointed. There just isn’t enough staying power in either the  gameplay or the modes to satiate those looking to peel back the initial  layers and still have plenty to enjoy. That withstanding, if you’re  looking for something simple and bloody (and I mean <em>bloody</em>) that  doesn’t take itself too seriously, Deadliest Warrior could be for you.</div>
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			<wfw:commentRss>http://www.curvehouse.com/2010/07/deadliest-warrior-review/feed/</wfw:commentRss>
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		<title>Most Wanted Games Of 2010 Part 2</title>
		<link>http://www.curvehouse.com/2010/07/most-wanted-games-of-2010-part-2/</link>
		<comments>http://www.curvehouse.com/2010/07/most-wanted-games-of-2010-part-2/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 16:08:27 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[VIDEO GAME REVIEWS]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=21946</guid>
		<description><![CDATA[15. Gran Turismo 5 Geddes: I&#8217;m a huge car and racing fan. I still play Forza 3 even though it came out a while ago but it doesn&#8217;t have that &#8220;car porn&#8221; vibe that I&#8217;m looking for. Gran Turismo always has so many cars that are beautifully modeled. Hil: Gran Turismo 5 is one of [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-size: medium;"><strong>15. <a href="http://ps3.ign.com/objects/857/857126.html">Gran Turismo 5</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053307975.jpg" border="0" alt="" width="468" height="175" /></div>
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<strong>Geddes:</strong> I&#8217;m a huge car and racing fan.  I still play Forza 3 even  though it came out a while ago but it doesn&#8217;t have that &#8220;car porn&#8221; vibe  that I&#8217;m looking for.  Gran Turismo always has so many cars that are  beautifully modeled.</p>
<p><strong>Hil:</strong> Gran Turismo 5 is one of the best-looking games you&#8217;ll ever  see.  PlayStation 3 owners have really needed a hardcore racing  simulation and without question you&#8217;re going to get that with GT5.</p>
<p><span style="font-size: medium;"><strong>14. <a href="http://ds.ign.com/objects/045/045898.html">Super Scribblenauts</a> </strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053304021.jpg" border="0" alt="" width="468" height="175" /></div>
<p><!--- end image div --><br />
<strong>Craig Harris:</strong> Scribblenauts was a great concept and a fun game,  but was broken in some respects.  It&#8217;s great that it&#8217;s being given a  second chance to work this time.  Making the controls work is the  important thing, and it looks like they&#8217;ve fixed what was broken in  Scribblenauts.</p>
<p><strong>Daemon:</strong> Adjectives add a whole lot to what you can summon in  Super Scribblenauts.  A delicious baby?  A sexy nun?  A gelatinous taxi?   All of these and more are possible.</p>
<p><span style="font-size: medium;"><strong>13. <a href="http://xbox360.ign.com/objects/063/063756.html">Limbo</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053301256.jpg" border="0" alt="" width="468" height="175" /></div>
<p><!--- end image div --><br />
<strong>Daemon:</strong> <a href="http://xbox360.ign.com/objects/063/063756.html">Limbo</a> has a  very distinct art style, something you don&#8217;t find very often in  videogames.  One glance at it and you immediately know what game you&#8217;re  looking at.  This creepy puzzle platformer takes me back to the glorious  days of Out of This World.  Limbo doesn&#8217;t really have a soundtrack, but  the audio experience is amazing.</p>
<p><strong>Greg:</strong> Limbo looks really cool but it&#8217;s the sound that really gets  me.  When you play it with headphones on it&#8217;s a beautiful sounding  game.  The pitter patter of your feet walking through the woods; a steel  bear trap closing on your head…  The kills are really graphic, which I  wasn&#8217;t expecting.</p>
<p><span style="font-size: medium;"><strong>12. <a href="http://psp.ign.com/objects/077/077360.html">Patapon 3</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053258099.jpg" border="0" alt="" width="468" height="175" /></div>
<p><!--- end image div --><br />
<strong>Greg:</strong> Patapon 1 and 2 were our PSP Games of the Year two years in  a row, and it seems like they&#8217;re doing a lot of really cool stuff with  Patapon 3.  Seems like it&#8217;s gonna be a huge game – much bigger than  before.</p>
<p><span style="font-size: medium;"><strong>11. <a href="http://xbox360.ign.com/objects/077/077445.html">Dance Central</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053307240.jpg" border="0" alt="" width="468" height="175" /></div>
<p><!--- end image div --><br />
<strong>Dana:</strong> I am an awful dancer.  I&#8217;ve always wanted to be a better  dancer and <a href="http://xbox360.ign.com/objects/077/077445.html">Dance Central</a> dangles a little illusion of hope that I might be able to <em>not</em> embarrass myself after I&#8217;ve played it for a while.</p>
<p><strong>Daemon:</strong> I thought Dance Central looked ridiculous when I first  saw it.  Then I played it and I was having a ridiculous amount of fun.   You may be tempted to write something like this off, but you really have  to play Dance Central to get why it&#8217;s so cool.</p>
<p><strong>Hil:</strong> If you play Dance Central I think you&#8217;ll actually learn to  dance.  That&#8217;s pretty incredible.</p>
<p><span style="font-size: medium;"><strong>10. <a href="http://xbox360.ign.com/objects/037/037290.html">Medal of Honor</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053302006.jpg" border="0" alt="" width="468" height="175" /></div>
<p><!--- end image div --><br />
<strong>Anthony Gallegos:</strong> I still have fond memories of the beach landing  scene in the first <a href="http://xbox360.ign.com/objects/037/037290.html">Medal of Honor</a>.   I&#8217;m really hoping that EA can make this Medal of Honor something that  can compete with Call of Duty.</p>
<p><strong>Arthur:</strong> DICE has a proven track record for making great  multiplayer games.</p>
<p><strong>Charles:</strong> The single-player campaign is really well presented and  could have a cool storyline.  It could actually be a lot more  interesting than the completely over-the-top &#8217;80s action flick  storylines in, for example, the Call of Duty series.</p>
<p><span style="font-size: medium;"><strong>9. <a href="http://wii.ign.com/objects/143/14354733.html">Metroid: Other M</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053303365.jpg" border="0" alt="" width="468" height="175" /></div>
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<strong>Altano:</strong> The fact that they&#8217;re bringing in Team Ninja to enhance  the combat is a strange and interesting change for the Metroid  franchise, and I&#8217;m excited for it.</p>
<p><strong>Anthony:</strong> The combination of first- and third-person gameplay  really intrigues me.</p>
<p><span style="font-size: medium;"><strong>8. <a href="http://xbox360.ign.com/objects/143/14328887.html"> Fable III</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053312537.jpg" border="0" alt="" width="468" height="175" /></div>
<p><!--- end image div --><br />
<strong>Erik Brudvig:</strong> I&#8217;m excited for <a href="http://xbox360.ign.com/objects/143/14328887.html">Fable III</a> because it seemed like Lionhead overestimated what they could do with  the second one.  They shot for the moon and didn&#8217;t quite get there.  Now  with Fable III they&#8217;re recognizing what went wrong with Fable II and  cleaning it up a bit.</p>
<p><strong>Kristine Steimer:</strong> I&#8217;m a big Fable II fan.  Love that dog, so I&#8217;m  very happy the dog is back.</p>
<p><span style="font-size: medium;"><strong>7. <a href="http://pc.ign.com/objects/850/850126.html">StarCraft  II</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053257271.jpg" border="0" alt="" width="468" height="175" /></div>
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<strong>Charles:</strong> I&#8217;ve personally been waiting for this for 12 years.  The  fact that they actually changed up the campaign so that it plays a  little like a point-and-click adventure game is pretty exciting.</p>
<p><strong>Nick Kolan:</strong> Blizzard has been working on this sequel for at least  five years and it&#8217;s really polished, even in its current beta state.   It&#8217;s gonna be awesome when it&#8217;s released.</p>
<p><span style="font-size: medium;"><strong>6. <a href="http://xbox360.ign.com/objects/001/001321.html">Need For Speed:  Hot Pursuit</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053256365.jpg" border="0" alt="" width="468" height="175" /></div>
<p><!--- end image div --><br />
<strong>Dana:</strong> I will play any game Criterion makes and love it.  This is  Burnout with cop cars and I am so there.</p>
<p><strong>Geddes:</strong> The Need for Speed series has needed a reboot for a  while.  What we saw at E3 included cops, hot cars – there is even a  Bugatti cop car, which is pretty much the most awesome thing I can  imagine.  It looks like the excitement of Need for Speed is back.</p>
<p><strong>Hil:</strong> Criterion makes incredible racing games.  The best mode that  has ever been in any Burnout is Road Rage and Need for Speed: Hot  Pursuit is an entire game built around Road Rage.  It&#8217;s gonna be a blast  and is gorgeous to look at.</p>
<p><span style="font-size: medium;"><strong>5. <a href="http://wii.ign.com/objects/853/853826.html">Kirby&#8217;s Epic Yarn</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053305021.jpg" border="0" alt="" width="468" height="175" /></div>
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<strong>Charles:</strong> I just think Kirby looks cool.  The visual style in that  game is enough to make me go buy it, even without reading any previews.</p>
<p><strong>Craig:</strong> There hasn&#8217;t been a massive console game starring Kirby in  some time.  The visual style is amazing.  Using string and yarn for the  characters and environment is something no one has ever done before and  it looks fantastic.</p>
<p><strong>Dana:</strong> It just looks so damn cute.  How could I not want to play a  game that looks like something I might actually make with my sewing  machine?</p>
<p><span style="font-size: medium;"><strong>4. <a href="http://wii.ign.com/objects/786/786198.html">Epic Mickey</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053304553.jpg" border="0" alt="" width="468" height="175" /></div>
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<strong>Anthony:</strong> This looks like the best Wii game coming out this year –  possibly overall.  It just has such a cool art style.  I wasn&#8217;t sure if  Warren Spector could deliver again but now, having seen it firsthand,  it looks really great.  Not even &#8220;great for a Wii game,&#8221; it just looks  great.</p>
<p><strong>Craig:</strong> Warren Spector is big news in the world of gaming and to  have him make a console game, especially for the Wii, is a big deal.</p>
<p><span style="font-size: medium;"><strong>3. <a href="http://xbox360.ign.com/objects/142/14276699.html">Halo: Reach</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053300600.jpg" border="0" alt="" width="468" height="175" /></div>
<p><!--- end image div --><br />
<strong>Arthur:</strong> This feels like the first real next-gen Halo game.  Seems  like Bungie is taking the fact that this is their last Halo game on the  360 to heart and they&#8217;re really putting a lot more into it than they  have in the past.  The story aspect seems interesting.  I like that it&#8217;s  gonna end in tragedy.</p>
<p><strong>Erik:</strong> If you&#8217;re a Halo fan it&#8217;s impossible to not be excited  about Reach.  This is the World Cup of shooters.</p>
<p><span style="font-size: medium;"><strong>2. <a href="http://pc.ign.com/objects/062/062125.html">Civilization  V</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053306709.jpg" border="0" alt="" width="468" height="175" /></div>
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<strong>Charles:</strong> The Civilization series has been the most consistently  entertaining strategy franchise around.  It&#8217;s got a lot of depth and is  always fun to play.  I have no doubt that Civ V will do the same thing.   The fact that they&#8217;re actually changing up the formula a lot with Civ V  is really interesting.</p>
<p><strong>Dana:</strong> I always want to rule the world and Civilization is my  chance to live that dream.</p>
<p><strong>Erik:</strong> This is my number one most anticipated game.  I think I&#8217;ve  played more Civilization over the past five years than any other game.   In fact, I took two days off work last week and just sat around playing  Civilization.  So I&#8217;m still playing old Civ games and will probably play  Civ 5 for years.</p>
<p><span style="font-size: medium;"><strong>1. <a href="http://xbox360.ign.com/objects/143/14341976.html">Fallout: New  Vegas</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053311818.jpg" border="0" alt="" width="468" height="175" /></div>
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<strong>Arthur:</strong> I dumped about 85 hours into Fallout 3.  I probably  played more Fallout 3 DLC last year than any other game.  So I&#8217;m looking  forward to losing myself in that world again.</p>
<p><strong>Erik:</strong> <a href="http://xbox360.ign.com/objects/143/14341976.html">Fallout New  Vegas</a> is more Fallout.  That&#8217;s awesome and all you really need to  know.</p>
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		<title>Most Wanted Games Of 2010</title>
		<link>http://www.curvehouse.com/2010/07/most-wanted-games-of-2010/</link>
		<comments>http://www.curvehouse.com/2010/07/most-wanted-games-of-2010/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 16:05:35 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[ENTERTAINMENT]]></category>
		<category><![CDATA[VIDEO GAME REVIEWS]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=21942</guid>
		<description><![CDATA[At the beginning of every year, the IGN editors sit down, look over the publishers&#8217; projected release lists and argue over our list of the most anticipated games of the upcoming 12 months. Then the year actually kicks off, and everything changes. Delays happen, new games are announced and the Electronic Entertainment Expo shakes everything [...]]]></description>
			<content:encoded><![CDATA[<p>At the beginning of every year, the IGN editors sit down, look over  the publishers&#8217; projected release lists and argue over our list of the <strong><a href="http://ps3.ign.com/articles/105/1057711p1.html">most anticipated  games</a></strong> of the upcoming 12 months. Then the year actually kicks  off, and everything changes. Delays happen, new games are announced and  the Electronic Entertainment Expo shakes everything up.</p>
<p>So now that E3 is behind us and fall is fast approaching (it&#8217;ll be here  sooner that you think), we thought we&#8217;d take another look at how the  rest of the gaming year is shaping up. We scoped out the list of  upcoming games with solid release dates and narrowed it down to the  hottest 25. Then we got together and had an old-fashioned vote-off. Here  at IGN, we have a big group of editors with a wide range of tastes in  genres, platforms and expectations. Here are their 25 most anticipated  games of the second half of 2010.</p>
<hr />
<span style="font-size: medium;"><strong>25. <a href="http://wii.ign.com/objects/056/056365.html">NBA Jam</a> </strong></span></p>
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<strong>Craig Harris:</strong> NBA Jam is going back to the original arcade game,  taking what worked and why it was fun, and then applying all these new  school techniques to it.</p>
<p><strong>Greg Miller:</strong> Who didn&#8217;t love the original NBA Jam?  I played as  Bill Clinton all night long.  I hope I can be Obama in this new one.</p>
<p><strong>Hilary Goldstein:</strong> NBA Jam feels and sounds exactly like the old  game.  It&#8217;s as close to replicating a classic as you can get.</p>
<p><span style="font-size: medium;"><strong>24. <a href="http://ps3.ign.com/objects/060/060988.html">FIFA 11</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053309256.jpg" border="0" alt="" width="468" height="175" /></div>
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<strong>Hil:</strong> FIFA 10 was one of the greatest sports games of all time and  11 looks like it&#8217;s taking it up a notch.  The online is perfectly  integrated into the single-player game.  They&#8217;re adding a ton of new  custom moves that are specific to players so now it&#8217;s gonna feel even  more like the real players.</p>
<p><strong>Nate Ahearn:</strong> This is the sequel to our 2009 Sports Game of the  Year and is the best sports game in EA&#8217;s current lineup.</p>
<p><span style="font-size: medium;"><strong>23. <a href="http://wii.ign.com/objects/031/031345.html">Sonic the Hedgehog 4</a></strong></span></p>
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<strong>Arthur Gies:</strong> This feels like a Genesis Sonic game and there are a  lot of people who really want that.  <a href="http://games.ign.com/objects/025/025059.html">SEGA</a> is doing a  pretty good job of picking up the torch from Sonic 2 and moving forward.</p>
<p><strong>Hilary Goldstein:</strong> Sonic the Hedgehog on Genesis is one of my  favorite games of all time and it&#8217;s great to see SEGA finally get it –  it&#8217;s time to stop with all this 3D Sonic crap and go back to 2D  platforming.  I think people are going to love it.</p>
<p><span style="font-size: medium;"><strong>22. <a href="http://ds.ign.com/objects/885/885808.html">Prof. Layton &amp; the  Unwound Future</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053305568.jpg" border="0" alt="" width="468" height="175" /></div>
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<strong>Dana Jongewaard:</strong> I love the Professor Layton games and this one  is going to be just like the other two.  Can&#8217;t wait to play it again.</p>
<p><span style="font-size: medium;"><strong>21. <a href="http://wii.ign.com/objects/867/867280.html">GoldenEye Wii</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053308646.jpg" border="0" alt="" width="468" height="175" /></div>
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<strong>Brian Altano:</strong> I anticipate first-person shooters on the Wii.  If  it doesn&#8217;t stray too far from the simplicity of what made the first one  good I think Goldeneye Wii could work.  If they bring back the maps,  specifically the Facility, I&#8217;ll be very excited.  I want to sneak into  the bathroom stall and kill people again.</p>
<p><strong>Ryan Geddes:</strong> We all have great memories of playing Goldeneye with  friends.  I&#8217;m really curious to see how they handle the controls on  Wii.  Even if it was just a slickly done port of the original game I  would still play it, so if they&#8217;re doing something totally new I&#8217;m  excited to check it out.<br />
<span style="font-size: medium;"><strong>20. <a href="http://ps3.ign.com/objects/057/057511.html">Assassin&#8217;s Creed:  Brotherhood</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053300100.jpg" border="0" alt="" width="468" height="175" /></div>
<p><!--- end image div --><br />
<strong>David Clayman:</strong> <a href="http://games.ign.com/objects/025/025075.html">Ubisoft</a> is good  at creating really original multiplayer games.  Spies vs. Mercs was one  of the most addictive things I&#8217;ve ever done online; it just had no fan  base.  But Assassin&#8217;s Creed is such a huge franchise now, maybe this  original take on multiplayer will catch on and people will play  something other than Call of Duty and Halo.</p>
<p><strong>Hil:</strong> The one thing that drove me crazy about the end of  Assassin&#8217;s Creed II is that you finally get to Rome but then don&#8217;t get  to explore it.  Just having the ability to go around and explore Rome is  going to be a lot of fun.</p>
<p><span style="font-size: medium;"><strong>19. <a href="http://xbox360.ign.com/objects/143/14349501.html">Call of Duty:  Black Ops</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053258771.jpg" border="0" alt="" width="468" height="175" /></div>
<p><!--- end image div --><br />
<strong>Clayman:</strong> The throwback vibe they have in this game has got me  really excited for one reason: Metal Gear Solid 3 is my favorite game of  all time and one of the main characters in Black Ops looks like Snake  from that game.  He&#8217;s got the mullet with the headband, and I&#8217;ll play  anything that looks like Snake Eater.</p>
<p><strong>Brian Miggels:</strong> I liked World at War, the last <a href="http://games.ign.com/objects/026/026818.html">Treyarch</a> Call  of Duty game.  Flying a helicopter around looks really cool.</p>
<p><span style="font-size: medium;"><strong>18. <a href="http://pc.ign.com/objects/024/024939.html">World of Warcraft:  Cataclysm </a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053255537.jpg" border="0" alt="" width="468" height="175" /></div>
<p><!--- end image div --><br />
<strong>Charles Onyett:</strong> With Cataclysm, Blizzard is creating some of the  most exciting quests I&#8217;ve played in an MMO.  It&#8217;s got me interested in  playing WoW again.  I&#8217;m leveling up my beta characters with a lot of  consideration – even though I know they&#8217;re gonna be wiped when the beta  stops.  I think that&#8217;s a pretty good sign that they&#8217;ve done something  right here.</p>
<p><strong>Dana:</strong> World of Warcraft is a 2004 game that millions of people  are still playing.  It&#8217;s funny, it&#8217;s smart, and more content for it is  always a good thing.</p>
<p><span style="font-size: medium;"><strong>17. <a href="http://ps3.ign.com/objects/022/022138.html">Scott Pilgrim Vs. the  World</a> </strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053259412.jpg" border="0" alt="" width="468" height="175" /></div>
<p><!--- end image div --><br />
<strong>Hil:</strong> Everything about this game is cool.  You can&#8217;t say enough  about how great the music is.  It&#8217;s 8-bit so it kind of sounds like old  school games, but it still feels fresh and alive and new.</p>
<p><strong>Daemon Hatfield:</strong> Anyone with fond memories of River City Ransom  will want to play <a href="http://xbox360.ign.com/objects/022/022133.html">Scott Pilgrim</a>.   It&#8217;s an old school beat &#8216;em up with old school visuals, but presented  in glorious HD.  Great to see Ubisoft taking such a unique approach to a  movie tie in.</p>
<p><span style="font-size: medium;"><strong>16. <a href="http://xbox360.ign.com/objects/057/057890.html">DJ Hero 2</a></strong></span></p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1105950/our-25-most-wanted-games-of-2010-20100713053306193.jpg" border="0" alt="" width="468" height="175" /></div>
<p><!--- end image div --><br />
<strong>Clayman:</strong> It&#8217;s not revolutionary that they added real vocal  support and refined the multiplayer modes in DJ Hero, but it does turn  it into a really viable party game.  Before, it was cool that the music  was good, but nobody wants to watch someone else play a game.  It&#8217;s  similar to Guitar Hero&#8217;s transition into Guitar Hero 5.  Guitar Hero 5  was the ultimate party game, but nobody cared anymore.  But DJ Hero is  still fresh enough that I think you should care.  Plus, you bought that  turntable so you might as well get the sequel.</p>
<p><strong>Daemon:</strong> DJ Hero was already a near-perfect experience, and it  seems like <a href="http://games.ign.com/objects/025/025004.html">Activision</a> is  fixing the very few qualms we had with it for the sequel.  I&#8217;m hearing  rumors that my absolute favorite DJ will make an appearance this time…</p>
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		<title>Dragon Quest 9 Review</title>
		<link>http://www.curvehouse.com/2010/07/dragon-quest-9-review/</link>
		<comments>http://www.curvehouse.com/2010/07/dragon-quest-9-review/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 13:54:57 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[VIDEO GAME REVIEWS]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=21748</guid>
		<description><![CDATA[It always amazes me when I hear stories about how popular the Dragon Quest series is in Japan. The entire country seems to react feverishly when the game hits store shelves, similar to how college frats shut down when a new Halo is released (just on a much larger scale that doesn&#8217;t involve Jagermeister). But [...]]]></description>
			<content:encoded><![CDATA[<p>It always amazes me when I hear stories about how popular the Dragon  Quest series is in Japan. The entire country seems to react feverishly  when the game hits store shelves, similar to how college frats shut down  when a new Halo is released (just on a much larger scale that doesn&#8217;t  involve Jagermeister). But Japan&#8217;s love for the series isn&#8217;t  unreasonable; Dragon Quest is one of the grandfathers of the Japanese  role-playing game genre, and the franchise has had great success in the  United States as well.</p>
<p>The latest member of the series, <a href="http://ds.ign.com/objects/849/849436.html">Dragon Quest IX:  Sentinels of the Starry Skies</a>, is headed exclusively to the <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a> DS and introduces impressive multiplayer functionality to the canonical  series. The game also features character classes, item creation and &#8212;  as you might expect &#8212; plenty of slimes to defeat. I was frustrated by  certain aspects of Dragon Quest IX, as the game&#8217;s by-the-books battle  system is almost too traditional for its own good and the focus on  multiplayer hurts Dragon Quest&#8217;s otherwise enticing story. But Dragon  Quest IX is ultimately a charming game with plenty to do.</p>
<p><object id="vid_849436" width="468" height="263" data="http://media.ign.com/ev/embed.swf" type="application/x-shockwave-flash"><param name="movie" value="http://media.ign.com/ev/embed.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="bgcolor" value="#000000" /><param name="flashvars" value="vgroup=dq9_vdr_070810&amp;object=849436" /></object></p>
<div><a href="http://ds.ign.com/dor/objects/849436/dragon-quest-ix/videos/dq9_vdr_070810.html">Video  Review</a></div>
<p>In Dragon Quest IX, you begin your adventure by creating your own hero  through a simple but cute creation system. This system allows you to  select your character&#8217;s size, face type, hair style and more through a  series of straight-forward menus. Once your hero has been created, you  quickly enter the world as a member of an angelic race of guardians that  watch over the mortal realms. From their cloudy home known as the  Observatory, the guardians protect mortals and collect the manifestation  of their thankfulness and faith (glowing seeds of light) that are then  offered to the great tree Yggdrasil. The guardians&#8217; goal is to coax  Yggdrasil into bearing fruit, which signals their imminent ascension to  the throne of the Almighty.</p>
<p>Unfortunately, as Yggdrasil finally bears fruit, something goes terribly  wrong and the hero is cast down to the mortal realm, stripped of his  wings and halo. Players are tasked with wandering the world in search of  answers and a way to get back home.</p>
<p>Dragon Quest IX is about as traditional as it gets when it comes to  JRPGs, which shouldn&#8217;t surprise Dragon Quest fans. Players control a  party of up to four characters and journey through towns, dungeons and  all the world map forests in between. When you get into a battle, you&#8217;ll  issue orders to all the party members under your command (unless you  have an AI pattern assigned to someone) and then the action plays out on  the top screen as each combatant takes his or her turn.</p>
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<div><a href="http://media.ds.ign.com/media/849/849436/imgs_1.html"><img src="http://dsmedia.ign.com/ds/image/article/110/1104879/dragon-quest-ix-sentinels-of-the-starry-skies-20100708051918204.jpg" border="0" alt="" width="468" height="349" /></a></div>
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Battles boil down to selecting things off of a menu on the bottom screen  (Attack, Magic, Item, etc.) and managing your party&#8217;s health and  status. The most exciting conflicts are obviously the boss fights  because your party is in a constant state of danger, but otherwise the  battle system in Dragon Quest IX is a little too traditional. I imagine  this won&#8217;t bother the gamers out there that want to relive the  text-heavy, turn-based games of the past, but there&#8217;s no hook to the  battle system that drew me in and kept me excited. I have no problem  with turn-based games or menu-driven RPGs, but Dragon Quest IX is  missing that special something that encourages you to get into every  battle possible just for the fun of it.</p>
<p>Fortunately, the systems built around the combat are all great. There  are a number of character classes (called &#8220;vocations&#8221;) in Dragon Quest  IX, including the Warrior, Mage, Priest, Thief, Martial Artist and  Minstrel. The default class for your hero is Minstrel, but later in the  game you&#8217;ll be able to change vocations at Alltrades Abbey. Parties will  usually consist of a Warrior who dishes out physical attacks, a Mage  for magic-based attacks and a Priest for healing. For my fourth party  member I created a Martial Artist, as they use abilities to power-up  their attacks, which is handy in a pinch. There are also bonus vocations  to unlock along the way.</p>
<p>As <a href="http://ds.ign.com/objects/849/849436.html">Dragon Quest IX</a> is a  multiplayer-focused game, all the characters in your party are created  in the same way that you create your hero. This is mainly to fill in  empty spots if you don&#8217;t actually have three friends that own a copy of  the game, because trying to conquer the campaign with a single hero is a  terrifying feat. If you do have a couple friends that are itching to  quest, you can team up with them via local connection and journey  together.</p>
<p>I strongly suggest that people check out the game&#8217;s multiplayer, even if  you&#8217;re only interested in the solo campaign. One player acts as a host  and up to three guest players can join the host player&#8217;s world and help  out in battles. This is an excellent system, as visiting players are not  forced to follow the host around. They can wander the world at their  leisure and they can even open up certain treasure chests. If the host  needs help, he or she can send out a call to arms and request that the  guest players jump to the host&#8217;s location.</p>
<p><object id="vid_849436" width="468" height="263" data="http://media.ign.com/ev/embed.swf" type="application/x-shockwave-flash"><param name="movie" value="http://media.ign.com/ev/embed.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="bgcolor" value="#000000" /><param name="flashvars" value="vgroup=dragonquestix_gmp_first_battle&amp;object=849436" /></object><br />
If the host initiates a battle without the presence of a guest player,  the battle will play out normally, but a guest player can run up to the  host&#8217;s character on the field and join the battle in progress. It&#8217;s a  painless system that I really appreciate, as each player need only worry  about his or her own hero. And although guest players can&#8217;t advance the  main story or complete side quests, they keep the experience and money  they earn in battle, which keeps the game rewarding &#8212; even if you&#8217;re  only helping out a friend.</p>
<p>But one of Dragon Quest IX&#8217;s most troubling issues comes from this focus  on multiplayer gameplay and what it means for the game&#8217;s narrative.  When playing Dragon Quest IX on your own, your party will be a bunch of  created characters with no personality whatsoever. As these characters  have no dialogue to offer, the characters you journey with won&#8217;t develop  emotionally as you play. I&#8217;ll admit that I did grow attached to certain  non-playable characters like the sassy fairy Stella, but it&#8217;s not  enough to keep me emotionally invested in the experience.</p>
<p>But this lack of personality and the aforementioned generic battles are  overshadowed by Dragon Quest IX&#8217;s charms. There is an abundance of side  quests available to players and the game keeps careful track of your  progress on these quests. The game also has a massive set of  achievements, or &#8220;accolades,&#8221; which are awarded to players at certain  milestones, like defeating monsters or collecting armor.</p>
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<div><a href="http://media.ds.ign.com/media/849/849436/imgs_1.html"><img src="http://dsmedia.ign.com/ds/image/article/110/1104879/dragon-quest-ix-sentinels-of-the-starry-skies-20100708051921735.jpg" border="0" alt="" width="468" height="349" /></a></div>
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There&#8217;s also a robust item creation system that lets you synthesize your  own weapons, armor and items out of raw materials found in the field.  Recipes for these items can be found by reading books in libraries and  dungeons, which encourages players to explore and interact with the  environment.</p>
<p>One of the impressive aspects of these items is that they change the way  the character model looks in-game. That means all the different weapons  and armor you collect will have a different appearance, which is rare  in a DS RPG. It&#8217;s a shame that the environments weren&#8217;t given as much  attention, as most of the locales you&#8217;ll visit on your quest are  uninspired. As I traveled through the world of Dragon Quest IX, I felt  like I was working my way down the JRPG checklist. Grassy field? Check.  Forest? Check. Desert town? Check. This is all too familiar to fans of  the genre.</p>
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		<title>NCAA 11 Review</title>
		<link>http://www.curvehouse.com/2010/07/ncaa-11-review/</link>
		<comments>http://www.curvehouse.com/2010/07/ncaa-11-review/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 14:25:23 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[VIDEO GAME REVIEWS]]></category>
		<category><![CDATA[NCAA 11]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=21692</guid>
		<description><![CDATA[For as long as I can remember, NCAA Football has been the red-headed stepchild of the EA Sports empire of popular franchises. It has always sold and performed well once players got the controller in their hands, but there&#8217;s always been a gap of sorts when it came to comparing NCAA to EA Sports&#8217; other [...]]]></description>
			<content:encoded><![CDATA[<p>For as long as I can remember, NCAA Football has been the red-headed  stepchild of the EA Sports empire of popular franchises. It has always  sold and performed well once players got the controller in their hands,  but there&#8217;s always been a gap of sorts when it came to comparing NCAA to  EA Sports&#8217; other mega-popular football franchise known as Madden. Well,  wave goodbye to all that. EA Sports and the team at <a href="http://games.ign.com/objects/026/026291.html">Tiburon</a> in  Orlando have gone to great lengths to separate the two products. <a href="http://xbox360.ign.com/objects/056/056572.html">NCAA  Football 11</a> is the fruits of their labor.</p>
<p>The first and most immediately evident sign that you&#8217;re playing a  standalone football title is the new visual treatment that they&#8217;ve given  NCAA 11. Overall, everything looks more realistic than it ever has  before. The new lighting system brings great detail to the player models  and their animations are more fluid and more realistic than I&#8217;ve seen  prior. You&#8217;ll notice cool details like player&#8217;s faces grimacing as the  opposing running back smokes by them for a quick score and the pain on a  quarterback&#8217;s face comes through in a big way once you see your first  field-level replay of a sack.</p>
<p>Some of that authentic feeling probably has to do with the new ESPN  graphics package that the game uses. The transitions are right out of  something you&#8217;d see on Saturday; now, I just wish that Herbstreit and  Nessler could keep up. Their commentary has gone in the wrong direction  since last year and, believe it or not, I actually miss Lee Corso being  in the box with them.</p>
<p><object id="vid_56574" width="468" height="263" data="http://media.ign.com/ev/embed.swf" type="application/x-shockwave-flash"><param name="movie" value="http://media.ign.com/ev/embed.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="bgcolor" value="#000000" /><param name="flashvars" value="vgroup=ncaa11_vdr_070910&amp;object=56574" /></object></p>
<div><a href="http://ps3.ign.com/dor/objects/56574/ncaa-football-11/videos/ncaa11_vdr_070910.html">More  NCAA Football 11 Gameplay Videos</a></div>
<p>Beyond the (mostly) cool ESPN integration, the gameplay changes made  with this year&#8217;s game are almost all of a very high quality without a  &#8220;quarterback vision cone&#8221; among them. Among the additions is new  animation technology called locomotion that allows players to move much  more realistically on the field. Despite the improvements, I still can&#8217;t  say that their animations are perfect. Clipping can still be an issue  and I ran into a few problems in one online game, the worst of which was  the opposing quarterback completely missing a handoff and also getting  caught in the handoff animation. He wound up sprinting in the wrong  direction, ball outstretched for about 30 yards. I was happy; my  opponent was most certainly not.</p>
<p>Thankfully the feeling of cheap animations getting the better of you  passes quickly as soon as you see what other moves have been integrated  into the game. I&#8217;m happy to say that for the first time ever in an EA  Sports football game, wide receivers can make sideline catches and grab  balls in the back of the endzone on a consistent basis. It doesn&#8217;t  happen every time (nor should it in a college game), but the inclusion  is still great to see. Jukes are also less effective than they were in  the past, meaning it&#8217;ll take some skill on your part to time your move  just right (the same goes for hit stick tackles). You&#8217;ll still break a  few ankles, but this year it feels more like a real accomplishment.</p>
<p>Elsewhere in the animation department, you&#8217;ll find the new twisting  movements brought about by the dual analog control setup. Imagine your  player&#8217;s upper half is the right analog stick when he has the ball.  Moving the stick up carries his weight forward, and moving it from side  to side from there rotates his shoulders to protect the ball.</p>
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<div><img src="http://ps3media.ign.com/ps3/image/article/110/1104873/ncaa-football-11-20100709090223134-000.jpg" border="0" alt="" width="468" height="263" align="center" /></p>
<div>Way to make him miss.</div>
</div>
<p><!--- end image div --><br />
I actually didn&#8217;t feel the need to use the dual analog stick abilities  all that much during gameplay. There were very few situations where I  thought to myself &#8220;If I had angled my upper body differently, I would&#8217;ve  gained a few more yards.&#8221; That&#8217;s not to say that those situations  weren&#8217;t in the game, but I just wasn&#8217;t incentivized to use the new  swaying ability.</p>
<p>Also, AI players can now catch the ball and <em>not</em> run directly out  of bounds when they&#8217;re close to the sideline. Oh, and blocking works. I  mean it <em>really</em> works. Players can now have faith that their  fullback is going to be able to make it to the second level of the  defense and stop one of those linebackers for a few seconds of daylight.  All of these changes are wonderful deviations from the annoyances of  the past.</p>
<p>That&#8217;s not to say that the AI is perfect, though. There are definitely  still moments when you&#8217;ll be slapping your forehead wondering what the  hell they were thinking. I&#8217;ve seen opposing quarterbacks slide in their  own backfield for a one-yard loss on third down. I&#8217;ve also witnessed  random bugs like my player diving to the end zone, only to have the ball  inexplicably jump out of his hands and into the arms of the nearest  defender. It looked totally unnatural and was hopelessly frustrating.  Thankfully, it only happened once in a few weeks of playing <em>a lot</em> of NCAA. The other bug that I ran into a bit more often was a problem  with the camera during extra point attempts. For whatever reason, it  gave me a viewing perspective from the other side of the field. Here&#8217;s  hoping they fix these issues through a patch or two.</p>
<p>Still, overall, the gameplay you&#8217;ll find  in <a href="http://xbox360.ign.com/objects/056/056572.html">NCAA Football 11</a> is the best ever from the series. Animations are more fluid and true to  life than they&#8217;ve ever been before and the game simply looks more like  actual college football. There are still some AI flaws, but the first  time in a long while the amount of success in terms of overall player  intelligence far outweigh the blemishes. Even though I didn&#8217;t find the  dual analog control to be pivotal to my gameplay experience, maybe you  will. If you don&#8217;t, you can always hop into the options menu and revert  back to the old ways.</p>
<p>Speaking of the old days, NCAA makes its biggest move in the wrong  direction when you see how the list of modes rests on the laurels of  past games &#8212; at least for the most part. The offline dynasty and Road  to Glory modes haven&#8217;t changed much at all, which is a real shame. Road  to Glory will offend gamers more than dynasty due to the fact that they  used the exact same Erin Andrews cutscenes as last year. I understand  that Erin is a busy girl, but surely she could&#8217;ve taken a day out of her  dancing/commentating/being awesome schedule to record some new video  segments. Sadly, that&#8217;s not the case.</p>
<p>In the way of Dynasty Mode, users can expect to find a wonderful new  world when venturing online but an all-too-familiar one when playing by  yourself. Still, You can always just hop into an Online Dynasty and set  it to private to enjoy the new interconnected functionality.</p>
<p><object id="vid_56574" width="468" height="263" data="http://media.ign.com/ev/embed.swf" type="application/x-shockwave-flash"><param name="movie" value="http://media.ign.com/ev/embed.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="bgcolor" value="#000000" /><param name="flashvars" value="vgroup=ncaa11_gmp_gameplay2_70910&amp;object=56574" /></object></p>
<div><a href="http://ps3.ign.com/dor/objects/56574/ncaa-football-11/videos/ncaa11_gmp_gameplay2_70910.html">More  In-Game Videos</a></div>
<p>What am I talking about? Well, this year&#8217;s game basically turns any of  your many PCs, Macs or iDevices into your recruiting and smack talking  hub. This year the Online Dynasty Mode can come with you wherever you  go. Whether it&#8217;s in the form of passive e-mail updates when a game or  week is completed or the more active (and sure to annoy your significant  other) choice of recruiting your roster of fledging stars from your  laptop or iPhone, your Online Dynasty is always there. Sort of. See,  while I&#8217;m sure the browsing experience will be improved in the future,  the fact that my iPhone 4 chugs while trying to access my recruiting  chart is disconcerting.</p>
<p>That withstanding, the PC browsing and feature set is very impressive. I  had no trouble choosing a topic with my controller, cycling through the  variety of pitches and promises, and completing a call before  transferring over to my laptop and continuing from where I left off. I  would&#8217;ve preferred a standalone iPhone app for the online functionality,  but with a few tweaks, I&#8217;m sure they&#8217;ll stabilize things for mobile  devices.</p>
<p>Also included in your Dynasty Hub online are the new StoryBuilder and  Dynasty Wire. StoryBuilder (similar in name to TeamBuiler, which is back  this year and totally unchanged) allows you to select photos and  videos, assign a headline and write a quick paragraph about how you just  (or are going to) whoop your opponent&#8217;s ass. It&#8217;s simple, it&#8217;s slick,  and it works pretty damn well. Of course, if you&#8217;re too lazy to generate  your own custom stories, the game will take care of it for you  automatically. You can then upload these stories to Facebook or YouTube  and watch the real smack talking begin.</p>
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<div>The Online Dynasty PC  Interface is slick and works well.</div>
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Talking smack to your pals is all well and good, but any real diehard  football fan will let their performance on the field do the talking for  them. The real star of Online Dynasty is clearly the recruiting. The  setup gives you 10 hours per week to spend on talking to prospects. It&#8217;s  up to you to strategically budget your time across your top 35  prospects. You can do things like make them a promise for next year such  as &#8220;You&#8217;re going to get a lot of playing time&#8221; or &#8220;You&#8217;ll make the  Freshman All-American Team.&#8221; You can also make a pitch that compares an  aspect of your school against a rival institution. At the end of the  day, all of this menu navigation on your various devices actually feels  more like a managerial mini-game than simply trudging through a long  list of items.</p>
<p>I won&#8217;t lie and say that the game modes in NCAA Football 11 blew me  away, given that the bulk of the content is old, but the new  functionality and connectivity for Online Dynasty seems like it could  usher in a new standard for multi-season multiplayer features. Sadly,  the only other new member to the list of game modes is one-button  gameplay, which dumbs down NCAA Football so that you literally need only  one button to play. Personally, I think the development team&#8217;s time can  be better spent working on something new, like making changes (any  changes) to Road to Glory or adding in the ability to customize my  campus in Dynasty Mode.</p>
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<div>Closing Comments</div>
<div>Overall NCAA Football 11 is a great game of  pigskin that hardcore college football fans are really going to enjoy.  The core gameplay has been taken to the next level with some cool  animation varieties as well as sweeping changes like the elimination of  turbo and adding dual analog control. On the field all of these nuances  come together with the new look to make a cool, original-feeling game.  However, if you don&#8217;t take advantage of the connectivity offered by  Online Dynasty, then the list of modes is going to feel outright dated.  If you do take advantage of the new features in Online Dynasty, you&#8217;re  in for a lot of fun with only a few frustrations.<br />
The complete, $60 package of NCAA Football 11 is the best that the  series has produced in some time. Here&#8217;s hoping that EA Sports builds  out Road to Glory and the core Dynasty Mode to give them the same fresh  feeling that the gameplay now enjoys.</p>
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