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<channel>
	<title>CurveHouse.com</title>
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	<link>http://www.curvehouse.com</link>
	<description>The Internet&#039;s Authority on Curves , Entertainment News and Tech Reviews</description>
	<lastBuildDate>Thu, 11 Mar 2010 17:33:34 +0000</lastBuildDate>
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		<title>Miss Jeri</title>
		<link>http://www.curvehouse.com/2010/03/miss-jeri/</link>
		<comments>http://www.curvehouse.com/2010/03/miss-jeri/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 17:33:34 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[4 CH FEATURED MODELS]]></category>
		<category><![CDATA[Model Jeri J]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=14217</guid>
		<description><![CDATA[
pix courtesy of blackjackskanz


]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-14216" title="jeri-j-5" src="http://www.curvehouse.com/wp-content/uploads/2010/03/jeri-j-5-333x500.jpg" alt="" width="333" height="500" /></p>
<p><em>pix courtesy of blackjackskanz</em></p>
<p><em>
<a href='http://www.curvehouse.com/2010/03/miss-jeri/jeri-j-3/' title='jeri-j-3'><img width="150" height="150" src="http://www.curvehouse.com/wp-content/uploads/2010/03/jeri-j-3-150x150.jpg" class="attachment-thumbnail" alt="" title="jeri-j-3" /></a>
<a href='http://www.curvehouse.com/2010/03/miss-jeri/jeri-j-1/' title='jeri-j-1'><img width="150" height="150" src="http://www.curvehouse.com/wp-content/uploads/2010/03/jeri-j-1-150x150.jpg" class="attachment-thumbnail" alt="" title="jeri-j-1" /></a>
<a href='http://www.curvehouse.com/2010/03/miss-jeri/jeri-j-5/' title='jeri-j-5'><img width="150" height="150" src="http://www.curvehouse.com/wp-content/uploads/2010/03/jeri-j-5-150x150.jpg" class="attachment-thumbnail" alt="" title="jeri-j-5" /></a>
<a href='http://www.curvehouse.com/2010/03/miss-jeri/jeri-j-4/' title='jeri-j-4'><img width="150" height="150" src="http://www.curvehouse.com/wp-content/uploads/2010/03/jeri-j-4-150x150.jpg" class="attachment-thumbnail" alt="" title="jeri-j-4" /></a>
<a href='http://www.curvehouse.com/2010/03/miss-jeri/jeri-j-2/' title='jeri-j-2'><img width="150" height="150" src="http://www.curvehouse.com/wp-content/uploads/2010/03/jeri-j-2-150x150.jpg" class="attachment-thumbnail" alt="" title="jeri-j-2" /></a>
<br />
</em></p>
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		<item>
		<title>Corey Feldman Speaks</title>
		<link>http://www.curvehouse.com/2010/03/corey-feldman-speaks/</link>
		<comments>http://www.curvehouse.com/2010/03/corey-feldman-speaks/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 17:33:14 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[Celebrity]]></category>
		<category><![CDATA[Corey Feldman]]></category>
		<category><![CDATA[Corey Haim]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=14188</guid>
		<description><![CDATA[
Like the setting of the sun, when one Corey dies another must make a  statement. On his WordPress blog:
I was awakened at 8:30 this morning by my brother and sister  knocking on my bedroom door. They informed me of the loss of my brother  Corey Haim.  My eyes weren&#8217;t even open [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thesuperficial.com/2010/03/finally_corey_feldman_speaks.php"><img src="http://cdn.thesuperficial.com//bfm_gallery/2010/03/0310%20Corey%20Feldman/post_image/post_image-0310_corey_feldman_00.jpg" border="0" alt="" /></a></p>
<p>Like the setting of the sun, when one Corey dies another must make a  statement. On his <a href="http://coreyfeldman.wordpress.com/2010/03/10/r-i-p-corey-ian-haim-1971-2009/" target="_blank">WordPress</a> blog:</p>
<p>I was awakened at 8:30 this morning by my brother and sister  knocking on my bedroom door. They informed me of the loss of my brother  <a href="http://thesuperficial.com/#" target="_blank">Corey Haim<img src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" alt="" /></a>.  My eyes weren&#8217;t even open all the way when the tears started streaming  down my face. I am so sorry for Corey, his mother Judy, his family, my  family, all of our fans, and of course my son who I will have to find a  way to explain this to when he gets home from school. This is a tragic  loss of a wonderful,beautiful,tormented soul, who will always be my  brother,family, and best friend. We must all take this as a lesson in  how we treat the people we share this world with while they are still  here to make a difference. Please respect our families as we struggle  and grieve through this difficult time. I hope the art Corey has left  behind will be remembered as the passion of that for which he truly  lived. ~ Corey</p>
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		<item>
		<title>Human Target Advance Review</title>
		<link>http://www.curvehouse.com/2010/03/human-target-advance-review/</link>
		<comments>http://www.curvehouse.com/2010/03/human-target-advance-review/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 17:32:41 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[TV SHOW REVIEWS]]></category>
		<category><![CDATA[TV Show Review]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=14161</guid>
		<description><![CDATA[Advance Review: This episode starts in a mysterious fashion,  with an unfortunate fellow finding something that some really shady  military folks want. Before the guy can be interrogated, Christopher  Chance shows up and once again displays his prowess with languages,  this time it&#8217;s a respectable bit of Spanish. The client, a [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Advance Review:</strong> This episode starts in a mysterious fashion,  with an unfortunate fellow finding something that some really shady  military folks want. Before the guy can be interrogated, <a href="http://stars.ign.com/objects/143/14322179.html">Christopher  Chance</a> shows up and once again displays his prowess with languages,  this time it&#8217;s a respectable bit of Spanish. The client, a  mousey-looking dude with a British accent, is a Cambridge archeology  professor who found something rather valuable deep in a South American  forest.</p>
<p>Chance has to deal with a bunch of greedy military types, along with  some guerillas, but the main antagonist is a fellow named Bertram, whose  specialty is &#8220;Salvage and Reclamation.&#8221; Meanwhile, Winston and Guerrero  have had their escape plan compromised which complicates matters quite a  bit.</p>
<p>Chance hooks up with an old lady friend named Maria, which adds most of  the subtext in this story. There&#8217;s a softer side of Chance we get to see  as he tries to rekindle the flame with Maria. One could imagine that  guys like Chance don&#8217;t get very many opportunities to settle down and be  vulnerable with someone, and there are many tender moments for these  two, in-between scenes of them getting shot at and running for their  lives. It&#8217;s cute, but fairly implausible at times, and it&#8217;s a theme that  has been done to death in Hollywood.</p>
<p><!-- start image div  --></p>
<div><img src="http://tvmedia.ign.com/tv/image/article/107/1075045/humantarget-108_salrec_0072_1268154584.jpg" border="0" alt="" width="480" height="320" align="center" /></p>
<div>- FOX</div>
</div>
<p><!--- end image div -->As  usual, the show flirts with some old cliches that border on cheesiness.  There&#8217;s the hot exotic gal with a romantic past with the male lead, and  a corrupt military leader, etc. It&#8217;s all right of the old adventure  book bag of tricks. Most of the time, this series can dabble in old  tropes and add enough fresh ideas to make it work, but things don&#8217;t work  out so well here.</p>
<p>This episode has plenty of action, but the story is a bit lacking. It&#8217;s  too linear, the jokes often feel kind of forced, and I think this  episode finally did cross the line into the land of cliches. Worst of  all, our bad guy of the week, Bertram, isn&#8217;t all that menacing or much  of a challenge for Chance, though the door is open for him to make some  appearances later in the series. The character is at least interesting  enough to warrant some more development.</p>
<p>Despite the flaws, Winston and Guerrero continue to be a treat to watch.  The interactions between the two characters give actors <a href="http://stars.ign.com/objects/914/914529.html">Chi  McBride</a> and <a href="http://stars.ign.com/objects/913/913922.html">Jackie Earle Haley</a> a chance to show off their comedy skills, which they don&#8217;t too often  get to do in their more serious roles. The series seems to have a good  formula with Chance leading the story while his partners take us through  a side-story to provide back-up and/or save Chance from certain doom.</p>
<p>As far as <em><a href="http://tv.ign.com/objects/143/14315233.html">Human Target</a></em> episodes go, this isn&#8217;t one of the best of the series. But it&#8217;s still  fun, and it provides another link in the long chain of events that  slowly reveal the histories of our main characteristics. Although this  story is kind of a letdown overall, it&#8217;s still an entertaining hour of  television and it&#8217;s worth a few laughs.</p>
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		<title>Street Fighter on iPhone</title>
		<link>http://www.curvehouse.com/2010/03/street-fighter-on-iphone/</link>
		<comments>http://www.curvehouse.com/2010/03/street-fighter-on-iphone/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 15:20:16 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[App]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[GADGETS]]></category>
		<category><![CDATA[TECH]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=14255</guid>
		<description><![CDATA[// 

 Fighting games have always been awkward—and a little sad—as portable  experiences, like Rottweilers stuffed in sweaters. Touchscreen controls,  you&#8217;d think, would be adding a bowtie. But Street Fighter IV iPhone is a poodle in a cardigan. It fits.
It&#8217;s a gorgeous port of Street Fighter IV, from  flaming dragon punches—when you [...]]]></description>
			<content:encoded><![CDATA[<p><!-- google_ad_section_start --><!-- videoId: a499dfb71f17eac22c --><script type="text/javascript">// <![CDATA[
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<div id="obj_9060"><object id="mbox_player_a499dfb71f17eac22c" width="500" height="319.65" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="movie" value="http://bg-video.cp.motionbox.com/motionboxons/flash/VideoPlayer.swf?type=sd&amp;video_uid=a499dfb71f17eac22c&amp;security_token=prod3.93817204bb7871b0" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed type="application/x-shockwave-flash" width="500" height="319.65" src="http://bg-video.cp.motionbox.com/motionboxons/flash/VideoPlayer.swf?type=sd&amp;video_uid=a499dfb71f17eac22c&amp;security_token=prod3.93817204bb7871b0" pluginspage="http://www.adobe.com/go/getflashplayer" allowscriptaccess="always" allowfullscreen="true" name="mbox_player_a499dfb71f17eac22c"></embed></object></div>
<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/4/2010/03/a499dfb71f17eac22c.jpg"><img title="So Does Street  Fighter IV Actually Work on the iPhone?" src="http://cache.gawkerassets.com/assets/images/4/2010/03/500x_a499dfb71f17eac22c.jpg" alt="" width="500" /></a><!-- /videoId: a499dfb71f17eac22c --> Fighting games have always been awkward—and a little sad—as portable  experiences, like Rottweilers stuffed in sweaters. Touchscreen controls,  you&#8217;d think, would be adding a bowtie. But <a title="Click here to read more posts tagged #streetfighteriv" href="http://gizmodo.com/tag/streetfighteriv/">Street Fighter IV</a> iPhone is a poodle in a cardigan. It fits.</p>
<p>It&#8217;s a gorgeous port of <a title="Click here to read  more posts tagged #streetfighter" href="http://gizmodo.com/tag/streetfighter/">Street Fighter</a> IV, from  flaming dragon punches—when you can pull them off—to ultra moves, which  retain the quick cut scene close-up as a prelude to beating the unholy  crap out of your opponent, to the booming, overly enthusiastic announcer  that no Capcom fighting game is complete without. If you remember the  days of Mortal Kombat on the Game Boy, it&#8217;s kind of awe-inspiring how  richly they&#8217;ve translated the audio and visual experience, even if the  framerates do get a little choppy on anything pre-3GS.</p>
<p>What&#8217;s missing? A bunch of characters, namely. You get just seven and  a half: Ryu/Ken, Guile, Bison, Axel, Dhalsim, Chun Li and Blanka.  Where&#8217;s Honda, or Zangief? Multiplayer is over Bluetooth only—no Wi-Fi,  no online service to get your ass beat by Japanese dudes who can EX  counter your every move, half a world away.</p>
<p>Oh yes, the <em>controls</em>. The make or break. You have a sparse  selection of buttons, at first glance, just four onscreen, plus the  virtual joystick: punch, kick, special attack (which can be used for  fully automatic specials, or just be the button you tap after performing  the full movement for EX specials), and saving, which is used for focus  attacks and counters. What you didn&#8217;t know is that the ultra and super  meters are buttons <em>themselves</em>, which you can tap to unleash  ultimate destruction, if your meter&#8217;s filled. Truthfully, this layout is  as good it could get. It works, and feels as natural as it possibly  could, tapping on a piece of glass with no feedback as to whether you  hit the right &#8220;button.&#8221; You won&#8217;t even notice all that much that you&#8217;re  covering a bunch of the screen with your meatnuggets, honest.</p>
<p>What&#8217;s both shocking natural and at times utterly frustrating is the  joystick. It&#8217;s awesome and smooth when you <em>want to do nothing in  particular</em>. Like jumping, or moving back and forth. But when you  NEED to nail that dragon punch, it will fail you more often than not. If  it&#8217;s more complicated than a hadouken, you will not pull the maneuver  off flawlessly ever single time. I guarantee you. (This, I suspect, is  one reason Zangief, my main character, got ditched. I&#8217;d have a stroke  trying to pile drive people.)</p>
<p>If you&#8217;re using a notebook right now, I want you to make a dragon  punch motion on the trackpad with your thumb. See how weird that feels?  Also, notice how you have no feedback as to whether you actually swiped  correctly? There&#8217;s no precision. And nothing guiding you to be precise.  So, if you&#8217;re a skilled player, who expects to nail your god combos  flawlessly, you&#8217;ll be frustrated by the touchscreen controls, because  it&#8217;s not going to come out every time you want it to. In fact, the  better you are at Street Fighter, and the more skillfully you try to  play this, the more this game will piss you off.</p>
<p>But! If you&#8217;re in their spamming fireball motions, jabbing at punch  and kick trying to kick the shit out of somebody <em>for fun</em>, you  will have a blast. It&#8217;s real Street Fighter, in your pocket, and it  looks, sounds, feels and just plain is awesome. [<a href="http://itunes.apple.com/us/app/street-fighter-iv/id354655665?mt=8">iTunes</a>]</p>
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		<title>Five Westerns You Must See</title>
		<link>http://www.curvehouse.com/2010/03/five-westerns-you-must-see/</link>
		<comments>http://www.curvehouse.com/2010/03/five-westerns-you-must-see/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 14:27:46 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[Movie News]]></category>
		<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=14253</guid>
		<description><![CDATA[ Western game Red Dead Redemption has  been delayed from April to May. Those looking to bide their time  productively with cowboys, read on.
Developer Rockstar needs more  time to polish the game, which *fingers crossed* means a better  finished product. Still, that leaves us with some dead time this coming  [...]]]></description>
			<content:encoded><![CDATA[<p><!-- google_ad_section_start --><img title="Five Westerns You Must See Before  Dying..." src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_reddeadredemption.jpg" alt="" width="500" /> Western game Red Dead Redemption <a href="http://kotaku.com/5484993/red-dead-redemption-delayed-to-may">has  been delayed</a> from April to May. Those looking to bide their time  productively with cowboys, read on.</p>
<p>Developer Rockstar needs <a href="http://kotaku.com/5485278/rockstar-red-dead-needs-a-little-more-polish">more  time to polish</a> the game, which *fingers crossed* means a better  finished product. Still, that leaves us with some dead time this coming  April.</p>
<p>Kotaku previously posted the first part (<a href="http://kotaku.com/5486235/your-red-dead-redemption-survival-guide-listen-to-this">music!</a>)  of its Red Dead Redemption Survival Guide. This is the second part:  cowboy movies. You know, Westerns. Dudes on horses. Dudes with guns.  Dudes.</p>
<p>Like the list of yakuza films Kotaku <a href="http://kotaku.com/5484392/five-yakuza-movies-you-must-see">posted</a>,  this is a personal list. Those were the favorite Japanese gangster  films of Otaku USA Editor-in-Chief <a href="http://www.patrickmacias.blogs.com/">Patrick Macias</a>. These are  <em>my</em> favorite Westerns. Not yours, mine. Cool? They are not in any  particular order.</p>
<p><strong>Once Upon a Time in the West</strong><br />
<img title="Five Westerns You Must See Before  Dying..." src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_upon.jpg" alt="" width="500" /> A financial and critical flop when released in  the U.S., Once Upon a Time in the West starred Hollywood star Henry  Fonda (Henry Fonda!) in an epic revenge telling of Western gunslingers,  the railroad and the West. And it&#8217;s got Woody Strode and Charles Bronson  in it! Director Sergio Leone had planned on moving on from Westerns  after his brilliant opus The Good, the Bad and the Ugly. This is the  film that brought him back to the genre. Fun facts: the film&#8217;s story was  conceived by <a href="http://www.youtube.com/watch?v=srQfWZZVcKA">Dante  Argento</a> and <a href="http://www.youtube.com/watch?v=t2WkKSS6ET0&amp;feature=related">Bernardo  Bertolucci</a>, and Charles Bronson accepted the role of &#8220;Harmonica&#8221;  after Clint Eastwood turned it down. Bronson had previously turned down  the role of The Man With No Name in Fistful of Dollars. Watch the film&#8217;s  <a href="http://www.youtube.com/watch?v=bW-jSa9_k3M">opening</a>.</p>
<p><strong>Stagecoach</strong><br />
<img title="Five Westerns You Must See Before  Dying..." src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_stage.jpg" alt="" width="500" /> Starring a young John Wayne, Stagecoach isn&#8217;t  only one of the greatest Westerners ever made, it was of the greatest  films ever made. The pairing of John Wayne and John Ford continued  throughout their professional careers, and Ford was one of very few  directors (if not the only one!) who could treat Wayne like utter crap  onset. The reason he got away with it? He made Wayne a superstar. The  movie&#8217;s most memorable stunts inspired <a>this sequence</a> in Raiders  of the Lost Ark.</p>
<p><strong>The Naked Spur</strong><br />
<img title="Five Westerns You Must See Before  Dying..." src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_naked.jpg" alt="" width="500" /> Director Anthony Mann let Jimmy Stewart do  something few filmmakers ever did: let the actor be a badass. Mann and  Stewart made a series of Westerns during the 1950s that includes  Winchester &#8216;73 and Bend of the River. Bend of the River has been  described as &#8220;Jimmy Stewart being Rambo&#8221;. The Mann Westerns were  uncompromising, cynical and tough. The Naked Spur with Janet Leigh of  Psycho fame and Ralph Meeker who was in <a href="http://www.youtube.com/watch?v=zzxGKBPLc44">Kiss Me Deadly</a> is  one of many of Mann&#8217;s masterworks.</p>
<p>Mann made a name for himself during the 1960s by directing a handful  of sword and sandal films. He was the original director of Spartacus,  but after a row with star Kirk Douglas, he was fired. Stanley Kubrick,  whom Douglas thought he could control but ultimately couldn&#8217;t, ending up  completing the film.</p>
<p><strong>Red River</strong><br />
<img title="Five Westerns You Must See Before  Dying..." src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_red_01.jpg" alt="" width="500" /> Howard Hawks, America&#8217;s greatest 20th century  filmmaker, made a handful of Westerns with John Wayne. They didn&#8217;t have  the bawdy humor that the John Ford Westerns did, but rather, Hawks&#8217;  trademark dry, talky wit. They are landmark films of the genre. Red  River has what many consider to be John Wayne&#8217;s best performance because  director Hawks didn&#8217;t let John Wayne simply be John Wayne. He got him  to act.</p>
<p>Actor Walter Brennan, as usual, is superb. John Ireland, who gives  one of the film&#8217;s most memorable speeches, was apparently high on  marijuana during the entire shoot.</p>
<p><strong>The Wild Bunch</strong><br />
<img title="Five Westerns You Must See Before  Dying..." src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_wild.jpg" alt="" width="500" /> When the Wild Bunch premiered in 1969, it incited  cheers, and it incited booing. Director Sam Peckinpah was attempting to  outdo <a href="http://www.youtube.com/watch?v=Q5GDcs8i2ng">the violence</a> in Depression Era gangster yarn Bonnie and Clyde. He did. One patron  got so ill that he threw up during the final gunfight. Another  theater-goer said, &#8220;I never thought I&#8217;d see the day that William Holden  called a woman a &#8216;bitch&#8217;.&#8221; Holden had been a big star in the studio  system (he was Hollywood&#8217;s &#8220;Golden Boy!&#8221;, appearing in romantic comedies  like the original Sabrina and war films like Stalag 17. Sam Peckinpah  was a hard man and an alcoholic, who would end his career directing  music videos. His use of slow-motion and different film speeds were  revolutionary for its time. Violent and beautiful, The Wild Bunch would  later inspire a generation of American, European and Hong Kong  filmmakers. Check out <a href="http://www.youtube.com/watch?v=24UiXGgMRtg">the trailer</a>.</p>
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		<title>App Review</title>
		<link>http://www.curvehouse.com/2010/03/app-review-2/</link>
		<comments>http://www.curvehouse.com/2010/03/app-review-2/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 13:48:02 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[App]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone Applications]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=14233</guid>
		<description><![CDATA[It&#8217;s not that Brizzly&#8217;s perfect, or that it  does justice to its source material (the unassailably pretty,  wonderfully lean Birdfeed)—it&#8217;s that it comes close enough, and it&#8217;s free.
First, a quick lesson in the history of iPhone Twitter apps!  Once, there was an app called Birdfeed. It was clever,  fast, and visually [...]]]></description>
			<content:encoded><![CDATA[<p><!-- google_ad_section_start --><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/4/2010/03/brizzly.jpg"><img title="Brizzly: The iPhone New Best (Free)  Twitter App" src="http://cache.gawkerassets.com/assets/images/4/2010/03/500x_brizzly.jpg" alt="" width="500" /></a>It&#8217;s not that Brizzly&#8217;s perfect, or that it  does justice to its source material (the unassailably pretty,  wonderfully lean Birdfeed)—it&#8217;s that it comes close enough, and it&#8217;s <em>free</em>.</p>
<p>First, a quick lesson in the history of <a title="Click here to read more posts tagged #iphonetwitterapps" href="http://gizmodo.com/tag/iphonetwitterapps/">iPhone Twitter apps</a>!  Once, there was an app called Birdfeed. It was <a href="http://gizmodo.com/5304733/birdfeed-twitter-app-review-lean-fast-and-pretty">clever,  fast, and visually distinctive</a>. In fact, it was (up until just now)  quite possibly one of the best Twitter apps available. It was also  expensive, at $5. The developer, who was tired or something, sold the  app to a little startup called <a href="http://brizzly.com/">Brizzly</a>,  which aggregates Twitter and Facebook feeds into a single interface  (it&#8217;s actually kinda neat, as an online service.) And so here we are.</p>
<p>Brizzly&#8217;s rerelease (not an update; Birdfeed is no longer in the  store) of Birdfeed changes the name, tweaks the UI, and slashes the  price down to zero. The interface isn&#8217;t as dazzling as it was before,  and Birdfeed&#8217;s trademark lack of a menu bar has given way to a standard  row of icons. Brizzly actually adds a few new features, including a  trending topics-esque News tab, for explaining what&#8217;s going on in your  feeds, and the same lovely pull-down feed refreshing as the <em>other</em> best iPhone Twitter app, Tweetie.</p>
<p>Even its apparent shortfallings aren&#8217;t so bad: Yes, you have to sign  up for a Brizzly account in order to use the app, but one you have, it&#8217;s  completely transparent. It&#8217;s like <a href="http://gizmodo.com/5473890/meebo-is-the-new-king-of-iphone-messaging-apps">Meebo</a> in that sense. And no, the app doesn&#8217;t have push notifications of its  own, like Echofon does, but premium Twitter apps have long offloaded  that responsibility to dedicated push apps like <a href="http://itunes.apple.com/us/app/boxcar/id321493542?mt=8">Boxcar</a>.  (Which is great beyond Twitter, by the way.)</p>
<p>In short, if you need a Twitter app but don&#8217;t want to pay, Brizzly&#8217;s  the one. [<a href="http://itunes.apple.com/us/app/brizzly-for-twitter/id360018819?mt=8">iTunes</a>]</p>
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		<title>OnLive Streaming</title>
		<link>http://www.curvehouse.com/2010/03/onlive-streaming/</link>
		<comments>http://www.curvehouse.com/2010/03/onlive-streaming/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 13:47:48 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[GADGETS]]></category>
		<category><![CDATA[TECH]]></category>
		<category><![CDATA[OnLive]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=14230</guid>
		<description><![CDATA[The OnLive  streaming game service that takes console and PC games, renders  them server-side, then streams it to your Mac or PC, will go live on  June 17 in the US (lower 48).
A year after our first hands on, they&#8217;ve improved speeds to a point  where it actually looks really good. [...]]]></description>
			<content:encoded><![CDATA[<p><!-- google_ad_section_start --><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/4/2010/03/onliveiphone.jpg"><img title="OnLive Streaming Game Service Launches  June 17 For /Month" src="http://cache.gawkerassets.com/assets/images/4/2010/03/500x_onliveiphone.jpg" alt="" width="500" /></a>The <a href="http://gizmodo.com/5184502/onlive-streaming-games-hands+on-impressions">OnLive  streaming game service</a> that takes console and PC games, renders  them server-side, then streams it to your Mac or PC, will go live on  June 17 in the US (lower 48).</p>
<p>A year after our first hands on, they&#8217;ve improved speeds to a point  where it actually looks <em>really</em> good. Latency didn&#8217;t seem like it  was a huge problem (on stage, in their demo), and in controlled  quarters, they&#8217;ve said that focus group participants had no idea that  they were playing a game streaming over the internet.</p>
<p>Some slightly new details. They&#8217;ve got two ways of rendering games.  You can either natively on their own servers using their own SDK  system—which requires game publishers to go and adapt existing games  onto their platform (an easy task if it&#8217;s a Windows game, slightly more  difficult for, say, PS3 games)—or they can render it natively on the  console it was intended for, and stream that to your PC/Mac, which  causes more latency than the &#8220;native&#8221; method.</p>
<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/4/2010/03/onlivetop.jpg"><img title="OnLive Streaming Game Service Launches  June 17 For /Month" src="http://cache.gawkerassets.com/assets/images/4/2010/03/500x_onlivetop.jpg" alt="" width="500" /></a>OnLive will charge you $15 a month  for just having the service, which includes playing demos and  live-spectating people who are playing games (which is essentially in  real time, letting you, combined with the chat function, basically play a  game with a buddy across the country and give him real-time tips as he  goes). If you want to play a game yourself, they&#8217;ll sell you both games  and rentals, with a price TBD. The subscription service is preliminary,  and they&#8217;ll have cheaper packages if you sign up for 3 or 6 months.</p>
<p>The upside for the platform, as OnLive puts it are the instant play  (because games are rendered and already slotted up on the server), easy  multiplayer, saving games in the cloud, always-updated games and instant  downloading of add-ons, because there are no downloads (it&#8217;s all  server-side).</p>
<p>A couple future-looking announcements they made were that they&#8217;re  going to focus on Macs and PCs first, but have a Microconsole TV adapter  in the future in order to get this onto your TV, plus maybe support  specialty controllers and motion gestures depending on the demand for  these games. They&#8217;ll also have 1080p, 60FPS streaming some time in 2011,  depending on how many of their customers actually can support 1080p60.</p>
<p>One illustration of how this thing actually works is when the  developers pulled out an iPhone and streamed Crysis—downrezzed, of  course, to the iPhone&#8217;s native resolution—and played it quite smoothly.  There&#8217;s no way the iPhone can get anywhere near running Crysis in full  details, so this demo can drive home the point that all this processing  is going on on the server side. They then spectated the same game, using  another account, and that ran at full resolution smoothly as well.</p>
<p>Again, the ultimate test is getting this into our homes and hooking  it up to our Comcasts, or DSLs, or U-Verses and our FIOSes and seeing  whether or not it performs up to par, compared to a standard console  experience. If it actually is as transparent as they say, it kinda paves  the way for people to eschew consoles in order to get straight to the  gaming. And the way OnLive is positioning themselves really is as an  Xbox Live-esque <em>service</em>, which is kinda impressive if they can  pull it off. [<a href="http://www.onlive.com/">Onlive</a>]</p>
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		<title>Splinter Cell iPhone Style</title>
		<link>http://www.curvehouse.com/2010/03/splinter-cell-iphone-style/</link>
		<comments>http://www.curvehouse.com/2010/03/splinter-cell-iphone-style/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 13:47:22 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[App]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[GADGETS]]></category>
		<category><![CDATA[TECH]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=14237</guid>
		<description><![CDATA[Sam Fisher will be a busy man next month. Just as Tom Clancy&#8217;s Splinter  Cell Conviction rolls across Xbox 360 and PC in April, the former  Third Echelon agent is also infiltrating the iPhone. At the Game  Developers Conference today, I sat down to ride shotgun through a  handful of missions [...]]]></description>
			<content:encoded><![CDATA[<p>Sam Fisher will be a busy man next month. Just as Tom Clancy&#8217;s <a href="http://wireless.ign.com/objects/064/064349.html">Splinter  Cell Conviction</a> rolls across Xbox 360 and PC in April, the former  Third Echelon agent is also infiltrating the iPhone. At the Game  Developers Conference today, I sat down to ride shotgun through a  handful of missions in the upcoming iPhone stealth action game.</p>
<p>Conviction on iPhone borrows a lot from the console edition. The plot is  very similar, with Sam being pulled back into the world of Third  Echelon and international intrigue. Michael Ironside voices Fisher in  the iPhone game, as does the remainder of the cast. Conviction also  mirrors several gameplay concepts from the console game, such as the use  of mark and execute to tag enemies and then eliminate them with  lightning fast shots before they can react. Fisher can also use a last  known position technique to lure enemies into disadvantageous positions,  which is something I employed in the windowless building mission to get  an enemy to step into Fisher&#8217;s home turf: the shadows. As he  investigated where I was recently spotted on the rooftop of a security  checkpoint, it was easy to creep down and pull him into a hand-to-hand  kill.</p>
<p>These hand-to-hand kills are critical in Conviction because that&#8217;s what  awards you the ability to use mark and execute actions. There are  multiple types of kills, from pulling an enemy over a ledge if you  shimmy beneath them to drawing them into a human shield position, which  protects you from incoming fire.</p>
<p><!-- start image div  --></p>
<div><a href="http://media.wireless.ign.com/media/064/064349/img_7605873.html"><img src="http://wirelessmedia.ign.com/wireless/image/article/107/1076490/tom-clancys-splinter-cell-iphone-20100310025902014-000.jpg" border="0" alt="" width="480" height="320" align="center" /></a></p>
<div>Please remove your belt  and shoes before stepping through the scanner.</div>
</div>
<p><!--- end image div --><br />
Though the version of Conviction I played was in that nebulous zone  between alpha and beta, it was already featuring some nice touches, like  the painting of objectives on walls. The controls are a little touchy  right now, but moving Fisher around with the virtual stick was fine.  Scrolling through gadgets such as frag grenades and camera grenades,  though, needs some tightening. Too many times I wanted to use a camera  to spy on an enemy outpost, only to roll a frag into their midst and  reveal my position.</p>
<p>Conviction on the iPhone lacks multiplayer, so no co-op missions or  deathmatches. But with 10 missions stretched from Malta to Iraq, there  should be plenty of action to keep gamers busy. As Conviction draws  nearer, look for additional details on IGN.</p>
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		<title>PS3 In Your Pocket</title>
		<link>http://www.curvehouse.com/2010/03/ps3-in-your-pocket/</link>
		<comments>http://www.curvehouse.com/2010/03/ps3-in-your-pocket/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 13:47:10 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[GADGETS]]></category>
		<category><![CDATA[TECH]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=14227</guid>
		<description><![CDATA[I spoke to Imagination Technologies—maker of the  PowerVR chip that powers smartphones like the iPhone, Droid and many  others—and they said, definitively, that you&#8217;ll have graphics comparable  to the PlayStation 3 in 3 years.
They know this because these are the chips they&#8217;re designing right  now. The way the development process works [...]]]></description>
			<content:encoded><![CDATA[<p><!-- google_ad_section_start --><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/4/2010/03/powervr3.jpg"><img title="You Will Have a PS3 In Your Pocket In 3  Years" src="http://cache.gawkerassets.com/assets/images/4/2010/03/500x_powervr3.jpg" alt="" width="500" /></a>I spoke to Imagination Technologies—maker of the  PowerVR chip that powers smartphones like the iPhone, Droid and many  others—and they said, definitively, that you&#8217;ll have graphics comparable  to the PlayStation 3 in 3 years.</p>
<p>They know this because these are the chips they&#8217;re designing <em>right  now</em>. The way the development process works for phones is that  Imagination comes up with a chip, which they license, and that works its  way through development cycles and people like Apple or HTC, which then  incorporate them into their phones, which they in turn have to  productize and bring to market. The whole thing takes three years. But  in three years, says Imagination, you&#8217;re going to have a PS3 in your  pocket. And that&#8217;s not just running at the 480&#215;340 resolution that most  phones have now, that&#8217;s PS3-esque graphics on 720p output via HDMI to a  TV. Hell, some phones in three years will have a 720p display native.</p>
<p>But there are going to be some interesting things between now and  then. Imagination is still working on support for the products out  now—the chips in the iPhones and the Droids and the Nokias that use  PowerVR. The two most interesting things are Flash acceleration in  hardware and OpenCL support, which enables <a href="http://gizmodo.com/5252545/giz-explains-gpgpu-computing-and-why-itll-melt-your-face-off">GPGPU  computing</a>.</p>
<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/4/2010/03/powervr1.jpg"><img title="You Will Have a PS3 In Your Pocket In 3  Years" src="http://cache.gawkerassets.com/assets/images/4/2010/03/500x_powervr1.jpg" alt="" width="500" /></a>The first is obvious. By utilizing a  software-based update, phones <em>on the market right now</em> can <a href="http://gizmodo.com/5467382/some-good-news-and-some-bad-news-about-adobe-flash-101">run  Flash acceleration</a>. Imagination&#8217;s been working with Adobe for about  three years now, and they&#8217;ve gotten the acceleration up to about 300%  compared to using just software. They think they can do even better.  Even still, 300% is pretty damn good for just pushing what you can do  with your current phone.</p>
<p>Secondly, there&#8217;s <a href="http://gizmodo.com/tag/opencl">OpenCL  support</a>, which allows devices to utilize the GPU—the graphics  chip—to help out in general purpose computing. For a more in depth look  on what this means, <a href="http://gizmodo.com/5252545/giz-explains-gpgpu-computing-and-why-itll-melt-your-face-off">check  out our feature on GPGPUs</a>, but in essence it&#8217;s going to allow  multi-threaded tasks to be executed faster than they would be otherwise.</p>
<p>I also asked Imagination about what&#8217;s going to be different about  their chips that will hit the market one, two and three years from now,  and they say one of the big things is going to be focused on  multiprocessors. Theoretically you can get about three or four into a  phone without going too crazy on power demands, which will help them  pull off that PS3-equivalency we talked about earlier.</p>
<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/4/2010/03/powervr2.jpg"><img title="You Will Have a PS3 In Your Pocket In 3  Years" src="http://cache.gawkerassets.com/assets/images/4/2010/03/500x_powervr2.jpg" alt="" width="500" /></a>Keep in mind that this stuff is what&#8217;s &#8220;possible&#8221;  in three years, based on what hardware is going to be available in the  phones released then. A lot of this is still based on phone makers like  Apple or HTC or Palm or Motorola to make these features available. But  since most of the major phone manufacturers are going to have  essentially the same chip, it&#8217;s in everyone&#8217;s self-interest to push as  much power out from their phones as possible.</p>
<p>But if you&#8217;re looking forward to what&#8217;s coming one year from now,  check out the screenshots in the post, taken from the demos they had  running on sample hardware.</p>
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		<title>Killa Coco</title>
		<link>http://www.curvehouse.com/2010/03/killa-coco/</link>
		<comments>http://www.curvehouse.com/2010/03/killa-coco/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 13:46:45 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[4 CH FEATURED MODELS]]></category>
		<category><![CDATA[CoCo]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=14219</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-large wp-image-14221" title="gallery_enlarged-0310_coco_01" src="http://www.curvehouse.com/wp-content/uploads/2010/03/gallery_enlarged-0310_coco_01-553x1024.jpg" alt="" width="553" height="1024" /></p>

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<a href='http://www.curvehouse.com/2010/03/killa-coco/gallery_enlarged-0310_coco_02/' title='gallery_enlarged-0310_coco_02'><img width="150" height="150" src="http://www.curvehouse.com/wp-content/uploads/2010/03/gallery_enlarged-0310_coco_02-150x150.jpg" class="attachment-thumbnail" alt="" title="gallery_enlarged-0310_coco_02" /></a>
<a href='http://www.curvehouse.com/2010/03/killa-coco/gallery_enlarged-0310_coco_01/' title='gallery_enlarged-0310_coco_01'><img width="150" height="150" src="http://www.curvehouse.com/wp-content/uploads/2010/03/gallery_enlarged-0310_coco_01-150x150.jpg" class="attachment-thumbnail" alt="" title="gallery_enlarged-0310_coco_01" /></a>
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