MMA Update
Sandwiched in between the comparatively tame 2010 FIFA World Cup South Africa and Tiger Woods PGA Tour 11 kiosks sat EA Sports MMA at the company’s Season Opener event in San Francisco last night. The physical setup alone made it clear that EA Sports‘ first venture into mixed martial arts is a serious departure for the company that has traditionally stuck to core, slightly more mainstream sports. While I wasn’t allowed to play EA Sports MMA (now for the second time), developers were on-hand to give a guided demo and shine a bit more light on the finer points of the game, including the first details behind the control scheme.
The first thing that really impressed me after being disappointed by a lack of emotion and pageantry in THQ’s UFC title from last year was that EA Sports MMA is including authentic ring entrances for its list of fighters. They come complete with pyrotechnics, music and plenty of attitude depending on which fighter you’re using. Jimmy Lennon provides charisma to the stadium announcements and Big John McCarthy stands waiting in the ring as your fighter pumps up the crowd. I wish that the volume had been turned up on the TV at the crowded downtown San Francisco venue as seeing the fighters walk to the ring in front of a muted audience was a little strange.
As Cung Le and Nick Diaz (the two fighters used throughout the event) made their way into the ring the developers from Tiburon introduced me to two new mechanics. The first was Total Strike Control. As you might have guessed, EA Sports MMA is going to use a similar punching and kicking mechanic to what was seen in Fight Night, but with a left bumper modifier to execute kicks. In other words, to throw a right hook, you move the right stick to three o’clock, then up to twelve o’clock. Jabs are simple upward movements to the left or right and, as I said, the left bumper converts these movements into kicks. Randy Chase, executive producer on the title, emphasized that the movements could also be used for striking on the ground, but exact mechanics for the ground game would have to wait until a later date.
He did say that users would be able to fight in a hexagon cage, a circle cage and in traditional rings and would be able to do so using three different rule sets. Oh, and in case you’re wondering, southpaw fighters are most certainly a part of EA Sports MMA. You’ll notice other details like damage specific to different arms and legs and blood that transfers from your fighter to both the mat and your opponent’s clothes and skin.
The next mechanic to be revealed was called Feel The Fight and was as close to details on the ground game as EA Sports was willing to part with. It had to do with the counter system when struggling between different holds. Essentially Feel The Fight uses the rumble mechanic in your controller to tell you when it’s time to pull off a counter. It could rumble for a full second or a quarter of a second depending on your stamina and fatigue. This feature, likely more than any other, was tough to form an opinion on without actually having the controller in my hands. Here’s hoping I get to try it for myself sooner rather than later.
The fight ended with one player taking a shot to the face and falling to the mat. At that point, the attacker rabidly flicked up on the right stick as their character stood over the downed opponent, raining blows onto their head. The defender was forced to mash the B button (square on PS3) to try and cover their face and regenerate health in order to stand up. Big John was quick to put a stop to it, which also put an end to my time with the game.
The demo for EA Sports MMA was short and limited, and didn’t bother touching on anything beyond a few punches and kicks between Le and Diaz. No career mode, no multiplayer and no true ground game specifics were mentioned. EA is sticking to finer details for now. Like the fact that there are about 20 different fighting styles going into the game and the different ring types I mentioned before. We’ll have to wait and see what the career mode holds, though the one tidbit I was able to garner was that they’re focusing on the international nature of MMA. Leave your best guesses at what that means in the comments.

































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