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	<title>CurveHouse.com &#187; Video Games</title>
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	<link>http://www.curvehouse.com</link>
	<description>The Internet&#039;s Authority on Curves , Entertainment News and Tech Reviews</description>
	<lastBuildDate>Thu, 09 Sep 2010 12:31:43 +0000</lastBuildDate>
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		<item>
		<title>3G Is Coming To Your Handheld</title>
		<link>http://www.curvehouse.com/2010/07/3g-is-coming-to-your-handheld/</link>
		<comments>http://www.curvehouse.com/2010/07/3g-is-coming-to-your-handheld/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 14:29:10 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[TECH]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=21455</guid>
		<description><![CDATA[The next generation of handhelds could have 3G wireless capabilities according to reports that a Japanese network carrier is in talks with a number of videogame companies. NTT DoCoMo, one of Japan&#8217;s largest mobile phone operators, is actively seeking to bring 3G wireless capabilities to handhelds such as Nintendo&#8217;s 3DS and Sony&#8217;s much-rumoured PSP follow-up. [...]]]></description>
			<content:encoded><![CDATA[<p>The next generation of handhelds could have 3G wireless capabilities  according to reports that a Japanese network carrier is in talks with a  number of videogame companies.</p>
<p>NTT DoCoMo, one of Japan&#8217;s largest mobile phone operators, is actively  seeking to bring 3G wireless capabilities to handhelds such as  Nintendo&#8217;s 3DS and Sony&#8217;s much-rumoured PSP follow-up.</p>
<p>&#8220;Videogame makers know that in order for portable game machines to take  the next step forward, they need wireless communication,&#8221; NTT DoCoMo  President Ryuji Yamada told <strong><a href="http://online.wsj.com/article/SB10001424052748703636404575352681516157268.html" target="_blank">The Wall Street Journal</a></strong>, &#8220;We are discussing  this with various players.&#8221;</p>
<p>Early tech specs reveal that Nintendo&#8217;s 3DS wireless connectivity comes  through 802.11 Wi-Fi with LAN and 2.4 GHz band support, though the  company chief Satoru Iwata has said that the device would &#8220;push&#8221; content  to players rather than the &#8220;pull&#8221; model employed by the current DS,  something that could be enabled by a 3G connection.</p>
<p>&#8220;The distinction between gaming devices and mobile communication  devices, like smartphones, are blurring,&#8221; said Yamada, &#8220;And it may  eventually disappear.&#8221;</p>
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		<title>Next Round Of Consoles Coming Sooner Than Later?</title>
		<link>http://www.curvehouse.com/2010/06/next-round-of-consoles-coming-sooner-than-later/</link>
		<comments>http://www.curvehouse.com/2010/06/next-round-of-consoles-coming-sooner-than-later/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 16:29:26 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[VIDEO GAME REVIEWS]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=20978</guid>
		<description><![CDATA[The next generation may be sooner than we&#8217;ve been led to believe if the speculations of David Reeves are correct, with the former Sony exec and current Capcom employee stating that a new batch of consoles may only be two to three years away. As the PlayStation 3&#8242;s Move and Xbox 360&#8242;s Kinect come closer [...]]]></description>
			<content:encoded><![CDATA[<p>The next generation may be sooner than we&#8217;ve been led to believe if the  speculations of David Reeves are correct, with the former Sony exec and  current Capcom employee stating that a new batch of consoles may only be  two to three years away.</p>
<p>As the PlayStation 3&#8242;s Move and Xbox 360&#8242;s Kinect come closer to market  there&#8217;s been a widespread belief that motion controllers – as well as  other emerging technologies such as 3D – would prolong the life cycle of  the current generation.</p>
<p>In an interview with <strong><a href="http://www.gamesindustry.biz/articles/capcoms-david-reeves-interview?page=2" target="_blank">Gamesindustry.biz</a></strong>, Reeves said that he believed  that the next generation may come as soon as 2012, and that the current  motion controllers were simply the first step towards a new way to play  games.</p>
<p>&#8220;I honestly think in two or three years&#8217; time we&#8217;re going to see much  more of a breakthrough in terms of the way we control games,&#8221; he said,  &#8220;Much more than Kinect or Move are offering. A lot of people are working  on that type of thing in Scandinavia, Japan and the US. How to control  games in a much more accurate way. I know from working on Move, which  started four or five years ago, when we had a big box in a room to get  the whole thing working. It&#8217;s come down to something much smaller now.&#8221;</p>
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		<title>Marvel Vs Capcom Is Coming</title>
		<link>http://www.curvehouse.com/2010/04/marvel-vs-capcom-is-coming/</link>
		<comments>http://www.curvehouse.com/2010/04/marvel-vs-capcom-is-coming/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 05:47:14 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[VIDEO GAME REVIEWS]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=16885</guid>
		<description><![CDATA[There&#8217;ve been rumors swirling around about a sequel to Capcom&#8217;s superhero-flavored fighter Marvel vs Capcom 2 pretty much since the game arrived 10 years ago. And given Capcom&#8217;s recent success with a Street Fighter revival &#8212; not to mention the sales rampage of MvC2 on XBLA and PSN &#8212; the sequel rumormill has once again [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://playstation.joystiq.com/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/001playstation001.png" alt="PlayStation" /></a></p>
<div><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/marvcapsethmain.jpg" border="1" alt="" hspace="0" vspace="0" /></div>
<p>There&#8217;ve been rumors swirling around about a sequel to Capcom&#8217;s  superhero-flavored fighter <em><a href="http://www.joystiq.com/tag/marvel-vs-capcom-2">Marvel vs Capcom 2</a></em> pretty much since the game arrived 10 years ago. And given Capcom&#8217;s  recent success with a <em>Street Fighter</em> revival &#8212; not to mention  the <a href="http://www.joystiq.com/2010/03/05/marvel-vs-capcom-2-tops-psn-sales-for-february/">sales</a> <a href="http://www.joystiq.com/2009/11/23/marvel-vs-capcom-2-defeated-hd-remix-in-sales-battle/">rampage</a> of <em>MvC2</em> on XBLA and PSN &#8212; the sequel rumormill has once again  begun turning furiously. This week&#8217;s press-only Captivate event in  Hawaii, held yearly by the Japanese publisher, is said to have showcased  just such a sequel in <em>Marvel vs Capcom 3</em> for Xbox 360 and  PlayStation 3, claims <a href="http://www.planetxbox360.com/article_10306/Marvel_vs_Capcom_3_is_Coming_to_Xbox_360_from_Capcom">PlanetXbox360</a>.  At the same event, a sequel to <em><a href="http://www.joystiq.com/tag/bionic-commando-rearmed">Bionic  Commando: Rearmed</a></em> is alleged to have been announced, though no  details are given.</p>
<p>According to the report, <em>MvC3</em> will receive a retail release and  will run in &#8220;full 1080p.&#8221; Allegedly, while the full character list is  unknown, some have been confirmed. &#8220;Wolverine, Spider-Man, The Hulk,  Magneto, Storm, and a few others will be back; but the team behind <em>MvC3</em> have said they will be blowing fans out of the water with the sheer  number of characters this game includes,&#8221; the piece claims. Rather than  sticking with 2D graphics of <em>MvC2</em>, the rumored sequel is said  to mix <em><a href="http://www.joystiq.com/tag/street-fighter-iv">Street Fighter IV</a></em>&#8216;s  graphical style with the last <em>Marvel vs Capcom</em> game&#8217;s 2D  style. The piece finally claims we&#8217;ll hear more about the title next  week and it&#8217;ll even be playable at E3 in June. When we reached out to  Capcom for comment, we were told, &#8220;We don&#8217;t comment on speculation and  rumors.&#8221;</p>
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		<title>Halo Reach Weapons</title>
		<link>http://www.curvehouse.com/2010/04/halo-reach-weapons/</link>
		<comments>http://www.curvehouse.com/2010/04/halo-reach-weapons/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 14:47:35 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[VIDEO GAME REVIEWS]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=15688</guid>
		<description><![CDATA[Bungie is adding some new weapons and vehicles to the Halo armory for this fall&#8217;s Reach, but those toys aren&#8217;t what everyone is going to be talking about. No sir. The big deal this time around is armor abilities and loadouts. The developer recently went into detail about all of these new changes to help [...]]]></description>
			<content:encoded><![CDATA[<p>Bungie is adding some new weapons and vehicles to the Halo armory for  this fall&#8217;s Reach, but those toys aren&#8217;t what everyone is going to be  talking about. No sir. The big deal this time around is armor abilities  and loadouts. The developer recently <a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;cid=25376" target="blank"><strong>went into detail</strong></a> about all of these  new changes to help get you ready for that May 3 public beta. We&#8217;ve  picked the highlights out here to fill you in on what&#8217;s what.</p>
<p>But first, a word about Elites. These warriors are going to be unlike  anything you&#8217;ve experienced before, according to Bungie. Bigger, faster,  and with better shields, these are not the same guys you remember from  the first Halo game. Normally, they&#8217;re roughly the same speed as a  Spartan, but with the new Evade roll maneuver, they are described as  &#8220;easily the most agile combatants on the battlefield in multiplayer.&#8221;  Add in health that recharges fully without the need for health packs and  at a faster clip and you might start to think that these guys are a bit  unbalanced. Bungie apparently thinks so, too. In some modes, the games  will only be Spartans vs. Spartans or Elites vs. Elites. No mixing of  species here. However, there are some modes that Bungie is not detailing  just yet in which the classic foes will face off.</p>
<p><!-- start image div  --></p>
<div><a href="http://media.xbox360.ign.com/media/142/14276699/imgs_1.html"><img src="http://xbox360media.ign.com/xbox360/image/article/108/1081686/halo-reach-20100402062033705-000.jpg" border="0" alt="" width="480" height="270" /></a></p>
<div>Plenty more new images are waiting in the  gallery.</div>
</div>
<p><!--- end image div -->Now, back to the equipment.  Armor abilities are not something that you&#8217;ll find and pick up on the  map, as you did in the past with the overshield or active camo. They  come packed in Load Outs, which is essentially Halo&#8217;s new class system.  Each gametype or matchmaking list will have a set of Load Outs defined  by Bungie for you to choose from. These will include which armor ability  you get, as well as your starting weapons. Some options shown included  the Air Assault Load Out (pistol, rifle, 2 frag grenades and the jet  pack) and the Operator (shotgun, pistol, 3 frag grenades and the armor  lock ability). If you kill someone, their weapons will fall and be up  for grabs as usual but the armor ability will not. That can only be had  by choosing it in your Load Out, which can be changed mid-fight before  spawning back in. Other weapons, as always, can be found in select  places around each map.</p>
<p>For the beta, Bungie has revealed five armor abilities. Active Camo is  available to both Elites and Spartans. It becomes less effective the  faster you move and also jams radars, including your own. Armor Lock is a  &#8220;burst of invulnerability.&#8221; Hit it once for a quick bit of protection  or hold it down for a longer temporary shield. When you use it, you  can&#8217;t move. Nothing can move you in fact, not even a vehicle which will  find nothing but an impassable wall. Projectiles will even get  deflected. Evade is a speed burst in the form of a rolling dodge, and it  is used only by Elites. The last two have already been talked about a  lot and are fairly self-explanatory &#8212; the jet pack and the spring move.</p>
<p>Each of the returning weapons (SMGs and battle rifles are out) have been  reworked and tweaked a bit, so you can expect to relearn how they  handle when the beta launches. This was a necessity for several reasons,  though it stands to reason that the biggest reason for some changes is  the removal of dual wielding. It&#8217;s out in Reach. One weapon at a time  for you.</p>
<p><!-- start image div  --></p>
<div><a href="http://media.xbox360.ign.com/media/142/14276699/imgs_1.html"><img src="http://xbox360media.ign.com/xbox360/image/article/108/1081686/halo-reach-20100402062040877-000.jpg" border="0" alt="" width="480" height="270" /></a></p>
<div>I want it.</div>
</div>
<p><!--- end image div -->Some  of the new weapons introduced so far include the Plasma Repeater, which  is a bit different than the Plasma Rifle in that it slows down as it  heats up and it requires a reload instead of a recharge. It&#8217;s a bit more  effective than the traditional Rifle, which will still probably be the  go-to weapon for Elites in the campaign. Another new Covenant weapon is  the Plasma Launcher. This puppy can send a stream of four plasma  explosives which then will track any opposing player or vehicle, similar  to the Needler. The last new Covenant weapon introduced so far is the  Focus Rifle. This is described as a combination of the Sentinel Beam and  the Beam Rifle. You can zoom in with it and the launch a beam of death.</p>
<p>For the human tech, there&#8217;s a new grenade launcher. The neat part about  this is that if you hold down the trigger after firing, the grenade  won&#8217;t explode. This allows you to decide when that grenade will go off  and I can already see pros using this to make inexperienced players look  really bad.</p>
<p>No new vehicles are being introduced for the beta. The Warthog, Ghost,  Banshee and Wraith will all make appearances. The only major change is  that the chain gun on the Warthog will now overheat.</p>
<p>That enough for you? Everything we&#8217;ve seen and heard so far points to <a href="http://xbox360.ign.com/objects/142/14276699.html">Halo: Reach</a> being a huge leap forward over past entrants to the franchise. And  Bungie isn&#8217;t yet done revealing new features. Stay tuned.</p>
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		<title>X360 Will Soon Support Mass Storage</title>
		<link>http://www.curvehouse.com/2010/03/x360-will-soon-support-mass-storage/</link>
		<comments>http://www.curvehouse.com/2010/03/x360-will-soon-support-mass-storage/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 12:24:39 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[GADGETS]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=14755</guid>
		<description><![CDATA[According to what looks like legitimate Microsoft documentation, the Xbox 360 will soon support USB mass storage through an official System Update. There are a few caveats, however. From the looks of it, the 360 will support pretty much any size of external hard drive (over 1GB), and this drive can be partitioned to be [...]]]></description>
			<content:encoded><![CDATA[<p><!-- google_ad_section_start --><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/4/2010/03/joystiq-xbox-usb-support-580.jpg"><img src="http://cache.gawkerassets.com/assets/images/4/2010/03/500x_joystiq-xbox-usb-support-580.jpg" alt="LEAK: Xbox 360 to Support USB Mass Storage" width="500" /></a>According to what looks like legitimate Microsoft  documentation, the <a title="Click here to read more  posts tagged #xbox360" href="http://gizmodo.com/tag/xbox360/">Xbox 360</a> will soon support USB mass storage through an official System Update.  There are a few caveats, however.</p>
<p>From the looks of it, the 360  will support pretty much any size of external hard drive (over 1GB), and  this drive can be partitioned to be partially or fully dedicated to  Xbox 360 files—including DLC, XBLA titles, games on demand and general  game updates. Ooh, and even Avatar items!!! (Note: You can already play  media like movies off of connected drives.)<br />
<a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/4/2010/03/joystiq-xbox-usb-support-04.jpg"><img src="http://cache.gawkerassets.com/assets/images/4/2010/03/500x_joystiq-xbox-usb-support-04.jpg" alt="LEAK: Xbox 360 to Support USB Mass Storage" width="500" /></a><br />
The catch? Microsoft seems to have capped 360 partitions to a maximum of  16GB, no matter how large the drive you&#8217;re using may be. 16GB isn&#8217;t  much, especially since even the original 360 launched with a measly 20GB  drive. [<a href="http://www.joystiq.com/2010/03/18/xbox-360-gaining-usb-storage-support-in-2010-update/">Joystiq</a>]</p>
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		<title>UFC Video</title>
		<link>http://www.curvehouse.com/2010/03/ufc-video/</link>
		<comments>http://www.curvehouse.com/2010/03/ufc-video/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 04:13:23 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[VIDEO GAME REVIEWS]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=14613</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><object id="viddler" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="437" height="265" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1" /><param name="src" value="http://www.viddler.com/simple_on_site/7f2c86c5" /><param name="name" value="viddler" /><param name="allowfullscreen" value="true" /><embed id="viddler" type="application/x-shockwave-flash" width="437" height="265" src="http://www.viddler.com/simple_on_site/7f2c86c5" name="viddler" flashvars="fake=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
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		<title>C&#8217;Mon Guys</title>
		<link>http://www.curvehouse.com/2010/02/cmon-guys/</link>
		<comments>http://www.curvehouse.com/2010/02/cmon-guys/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 16:34:57 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[GADGETS]]></category>
		<category><![CDATA[TECH]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=12829</guid>
		<description><![CDATA[This week, both Sony and Microsoft have moved forward with plans to integrate their console&#8217;s online networks with handheld devices. Thing is, they&#8217;re doing it wrong. While Microsoft&#8217;s WM7 interface looks amazing, the way it&#8217;s making use of Xbox Live is wasteful. Counter-productive. Same goes for Sony; while it&#8217;s admirable the company wants to allow [...]]]></description>
			<content:encoded><![CDATA[<p><!-- google_ad_section_start --><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/02/gamesscreen_web.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/02/500x_gamesscreen_web.jpg" alt="" width="500" /></a>This week, both Sony and Microsoft have moved forward with plans to integrate their console&#8217;s online networks with handheld devices. Thing is, they&#8217;re doing it wrong.</p>
<p>While Microsoft&#8217;s WM7 interface looks <em>amazing</em>, the way it&#8217;s <a href="http://kotaku.com/5472043/how-xbox-live-works-on-windows-phones-7-series">making use of Xbox Live is wasteful</a>. Counter-productive. Same goes for Sony; while it&#8217;s admirable the company <a href="http://www.edge-online.com/news/psn-confirmed-for-ericsson-phones">wants to allow PS3 and PSP users to access the PlayStation Network from Sony Ericsson phones</a>, the execution is lacking.</p>
<p>Why? Because both companies, crippled by an inflexible corporate structure, are hung up on the word &#8220;exclusive&#8221;.</p>
<p>How mobile access to your console accounts <em>should</em> work is via a universal app. A common program you can install on an iPhone, an Android phone, a Nexus One, a Windows phone, a Sony Ericsson smartphone. Because that&#8217;s the variety of phones we, as console owners, possess. While every 360 owner has a 360, they don&#8217;t all own the same phone.</p>
<p>It&#8217;s a philosophy certain sections of these giant companies are in tune with. Microsoft, for example, has an application for competitor Apple&#8217;s iPhone, for its Bing search engine. It also releases Office software for the Mac, despite Apple&#8217;s computer being, in many respects, a rival to Microsoft&#8217;s own ambitions in the personal computing space.</p>
<p>Microsoft does this because, to the people working on Bing and Office, it makes business sense. It&#8217;s catering to a market, and in doing so, making money. The problem is, not all sections of these companies employ such common sense. They&#8217;re cut off, operating in isolation (and in some cases even competition), so what may seem a logical idea to one area seems like <em>heresy</em> to another.</p>
<p>Clinging to outdated notions of &#8220;exclusivity&#8221;, then, both Microsoft&#8217;s Xbox Live Mobile and Sony&#8217;s PlayStation Network will be available only to people owning phones sold by those companies. Own a 360 and an Android phone? You&#8217;re shit out of luck, you can&#8217;t use it. Own a PS3 and an iPhone? Same deal.</p>
<p>It&#8217;s just so&#8230;disappointing. Here, years after the release of these consoles and the dawn of the smartphone era, and the first officially-sanctioned services to bring consoles and smartphones together are dead on arrival, rendered useless by the fact that the world&#8217;s most popular phone platforms &#8211; a list that does not include anything running Windows Mobile (business customers so don&#8217;t count) or anything made by Sony Ericsson &#8211; are cut out of the action.</p>
<p>Sure, there are home-made options &#8211; 360Live on the iPhone is particularly good &#8211; but in 2010 we shouldn&#8217;t be relying on fan-made projects. I <em>should</em> be able to pick up my iPhone, and while way from home, be able to check my friends list, my Gamerscore and my PSN trophies on something supported by the console manufacturer. Hell, that&#8217;s just for starters. I can do that stuff with Twitter and Facebook already. In a <em>perfect</em> world, we&#8217;d be able to send messages to other users and queue up our downloads as well.</p>
<p>But we can&#8217;t. And probably never will. Instead, one day in the future, we may actually meet a person that was able to take advantage of all these neat new services. And they&#8217;ll say how neat they were. And how it was such a shame he was the only person he knew that ever used them, since all his friends already owned iPhones or Androids&#8230;.</p>
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		<title>Left 4 Dead 2 Trailer</title>
		<link>http://www.curvehouse.com/2009/10/left-4-dead-2-trailer/</link>
		<comments>http://www.curvehouse.com/2009/10/left-4-dead-2-trailer/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 22:23:18 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[VIDEO GAME REVIEWS]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=5731</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/u39KZJIJ7VA&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/u39KZJIJ7VA&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
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		<title>Nintendo Cuts The Price Of The Wii</title>
		<link>http://www.curvehouse.com/2009/09/nintendo-cuts-the-price-of-the-wii/</link>
		<comments>http://www.curvehouse.com/2009/09/nintendo-cuts-the-price-of-the-wii/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 10:59:16 +0000</pubDate>
		<dc:creator>Mr. Review</dc:creator>
				<category><![CDATA[TECH]]></category>
		<category><![CDATA[VIDEO GAME REVIEWS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.curvehouse.com/?p=3501</guid>
		<description><![CDATA[(Edit, to draft, Slurp) Copy this whole post to another site Slurp cancel select site advertising consumerist deadspin defamer fleshbot gay fleshbot gawker gizmodo idolator io9 jalopnik jezebel kotaku lifehacker valleywag artists gawkershop sploid Nintendo have just announced a price cut for the Wii in both the US and Japan, putting an end to weeks [...]]]></description>
			<content:encoded><![CDATA[<p><span style="display: none;"> (<span style="display: none;"><a title="edit this post" href="http://publish.kotaku.com/ged/5366441" target="_new">Edit</a>, 				<a title="Make this post DRAFT" href="http://kotaku.com/5366441/nintendo-announces-official-wii-price-cut#">to draft</a>, </span><a title="Syndicate this post to an other site" href="http://kotaku.com/5366441/nintendo-announces-official-wii-price-cut#">Slurp</a>)</p>
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<p><!-- google_ad_section_start --><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/wii.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_wii.jpg" alt="" width="500" /></a>Nintendo have just announced a price cut for the Wii in both the US and Japan, putting an end to weeks of speculation.</p>
<p>In the US, the cut will take effect on September 27, and <a href="http://kotaku.com/5359038/toys-r-us-ad-points-to-199-wii-price-drop-this-month">as expected</a> will see the console go from $250 to $200.</p>
<p>In Japan, the reduction will kick in on October 1, and see the console dropping from 25,000 (USD$273) to 20,000 (USD$218).</p>
<p>This marks the first time Nintendo have officially reduced the price of the console in any market since the console&#8217;s launch in <em>2006</em>. That&#8217;s an impressive run.-<strong>Gizmodo</strong></p>
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